View Full Submission View Parent Comment
9:03 PM, Sunday June 12th 2022

Thanks for the feedback.

Here is my second try at Ghosted Lines and Planes: https://imgur.com/a/gtdUy1z

(I'll post these in the Discord as well)

I tried drawing from my shoulder more, and put more focus on confident strokes over accuracy.

2:00 PM, Monday June 13th 2022
edited at 2:02 PM, Jun 13th 2022

Hello again I already see some great improvement nice job! there is a little wobbling in some of the lines but that's gonna be solved with some more practice. When you get better at drawing lines with confidence you can then start focusing your attention on accuracy but always try to keep your lines confident, drawn from the shoulder and ghosted you did great i'll mark this lesson complete.

Next Steps:

Next you should start getting ready for the 250 boxes challenge read the instructions carefully and follow them to the T, read through the boxes section of Lesson 1 as many times as you can. This challenge will not only improve your spatial awareness when its comes to rotating forms (boxes in this case) in 3d space it will help your lines too! good luck Bob.

This community member feels the lesson should be marked as complete. In order for the student to receive their completion badge, this critique will need 2 agreements from other members of the community.
edited at 2:02 PM, Jun 13th 2022
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.