6:44 AM, Monday July 26th 2021
So warm up with ghosted planes?
Straight lines or ghosted planes would be suitable. The goal is to be able to draw straight lines from point to point confidently. Yours tend to taper and veer towards the end, almost like you are flicking your pen rather than maintaining that control and confidence. The perspective exercises depend on being able to read a straight line to a vanishing point.
I don't want you to get bored but it is well worth trying to get good line accuracy before tackling complex exercises like rotated boxes.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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