Lesson 1: Lines, Ellipses and Boxes
6:00 AM, Wednesday June 1st 2022
Hi, this is my assignments for 1 lesson. Would appreciate review :3
Hello, good job on finishing lesson 1 !
Your superimposed lines don't have fraying on both end of the line, which is good. There is a bit of arching in some lines, but the problems has been solved in the ghosted lines.
Your ghosted planes are well done : the lines are drawn with confidence from the shoulder (there's just a bit of undershooting/overshooting in some lines, but you'll be able to improve this point during the 250 boxes challenge).
As for the table of ellipse and the ellipses in plane, those are drawn with confidence, as there is no wobbling, which is good, but some ellipses aren't in bound of the space they're in. Your ellipses snug well in funnels, which is improvement !
Some lines aren't drawn as confidently as before in rough perspective. It's completely fine, as you'll be training this skill during the 250 boxes challenge.
The perspective and rotation on rotated boxes are overall well drawn.
The different rotations in organic perspective are good, some problems with perspective from time to time but nothing too problematic.
As a reminder, you can use line weight by ghosting once outer lines of boxes to improve perspective and make i easier to see which part of the box is the front and which one is the back. This method will be used in the next lessons, starting with the 250 boxes.
I'll mark this lesson as complete. Have fun with the 250 box challenge !
Next Steps:
The 250 box challlenge
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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