11:19 AM, Tuesday October 5th 2021
You have seen most of these by now but here is the additional 20 boxes you requested!
this was pretty tough but i will try and integrate this into my warm ups to get better with perspective!
You have seen most of these by now but here is the additional 20 boxes you requested!
this was pretty tough but i will try and integrate this into my warm ups to get better with perspective!
Hello!
Seeing these extra 20 boxes, you gave dramatic foreshortening a shot and to the best of your ability. I think that while you do need some more practice, you got the framework down to improve on it further in your warm-ups. I can suggest to draw boxes that are more dramatic than the ones here even; make them converge really fast. But aside from that, I feel you are good to move on to lesson two. Don't forget to revisit them in your warm-ups and read the image showcasing the relationship between lines. Congratulations Phobic, you have completed the 250-box challenge, a big milestone on your Draw A Box journey. I will be marking you submission as complete. Good luck and have a great day!
Next Steps:
Onwards to lesson 2.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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