250 Box Challenge

8:48 PM, Saturday August 21st 2021

250 Box - Album on Imgur

Direct Link: https://i.imgur.com/d3xrf6O.jpg

Discover the magic of the internet at Imgur, a community powered enterta...

250 boxes done, across 50 A4 pages. And it only took me 2 months. woow.

I'd love to say I made significant headway towards aligning my vanishing points, but I consistently struggled to get the inner lines to align, all the way up to the 250th box. I even tried shifting my approach and pre-plotted the inner intersections, but I think I started doing that too late at around the 180th box; I felt I actually dipped in quality to begin with and only just started to improve with the new method at the last 10 or so boxes.

I did use the Y axis generator for the 1st 100 boxes and I have to admit that my box variety decreased afterwards. I don't think I did as many extreme ones as the generator forced me to do, but I presume that's a common issue so I'm not gonna beat myself up over that.

I also ran into issues with some of the outer lines not being angled enough, but I got a little better at those over time. I think another 100 and I would have ironed that out for the most part... PLEASE don't make do any more boxes though.

On days where I did the rough or plotted perspective as a warmup I noticed my lines were less confident and I was more prone to retrying a line when compared to days where I just did ghosted planes as my warmup. I did attempt to do half and half but that didn't really counteract the issue. In fact I think those were the days where I did the absolute worst. In the end I focused more on the plotted planes as that was the one that seemed to have a more beneficial effect on my drawing over all. In fact I think my line confidence has overall improved and some of my hatching actually looks like proper hatching now, which DEFINITELY wasn't a thing before, because I did the ghosted planes as a warm up so often.

Overall, still sturggled a bit by the end and never managed to get a perfect box, but I did see improvement so that's good enough for me right now.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.