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Lesson 3: Applying Construction to Plants

10:31 AM, Wednesday June 26th 2024

DAB L3  // vmh - Album on Imgur

Imgur: https://imgur.com/a/C4j9zs5

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Lesson 3 done! It's nice to see some actual objects coming to life with the techniques learned in this course.

I am aware that my lines can get very wobbly. From time to time it's definitely a problem with my patience but it's mainly my extremely shaky hands, so more warmups don't always mean cleaner draftsmanship :')

Although I know the goal of these exercises is NOT to make a pretty picture, but instead to learn about 3D space and volume and construction, I did enjoy colouring over some of the drafts. It's a nice and motivating way for me to connect the information learned to the end goal, and just a fun cooldown exercise :) I don't have pictures of the before for most of those, but I trust the other objects on the page are enough.

I will definitely keep doing these! I feel like it'll be even more rewarding to do from life this summer ~

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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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