Lesson 1: Lines, Ellipses and Boxes
10:19 PM, Friday February 19th 2021
Here is my lesson 1, I have been doing one page per day and I may have been a bit rushed, but I did my best to follow the rules, thank you very much in advance.
On the 'Tables of Elipses' exercise, the degree of the elipses is not always consistent, so it is important to make sure each in a row have the same alignment.
Also on the 'Rotated Boxes' exercise, the boxes are a little too cube-ish (they are meant to be tapered boxes) , and they are slightly wonky, getting more skewed around the outside. In future make sure the boxes taper and use the neighbouring edges of the boxes to estimate the position of the other edges that are soon to be drawn.
Next Steps:
Work on practicing boxes that are close together and use the neighbouring edges to predict the next close-by ones. Make sure to practice elipse consistency as well. Other that that, move on to the 250 box challenge.
Thank you very much for your comment! I'll be sure to practice the ellipses and the alignment of the boxes to move on to the 250 box challenge with as much confidence as possible.
I don't know if I can ask around here, but I'd like to know how to mark a lesson as completed, I'm a little confused about it.
I think you can move on when you have completed a lesson, but to get a completion badge you need several people to agree to mark it complete (sorry for the late reply).
Oh no problem, thank you for answering my question :).
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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