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3:11 PM, Saturday March 11th 2023
Congratulations on getting through this challenge! You've improved over the course of these boxes and there's very little mistake in these boxes. There are some things I would like to point out.
One thing I've noticed is that near the end, the convergences get steeper and are more frequently on the page than off. If going forward you could practice more shallow convergences in warm ups as it would be beneficial for this course.
Another thing is that even later on, your inner corner isn't lining up with the other convergences. It's impossible to be perfect 100% of the time but if you are struggling try to place down the inner corner before your final outer corner so that you are thinking about it in the same terms as all the other points you are placing down.
Other than that it's fine, good luck.
Next Steps:
Move onto Lesson 2, remember to add boxes to your pool of warm ups.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.