View Full Submission View Parent Comment
11:08 PM, Sunday May 22nd 2022

I'm so glad you were able to complete the assignment!

And, you're right. The shallow foreshortening is difficult at first.

But you will be able to notice an improvement in the solidity of your boxes.

Regarding convergence, the pair issue is still there but it is diminishing,

By being aware of it and correcting it when you can, you'll be fine...

I will mark your task as complete. Good luck in what's ahead!

This community member feels the lesson should be marked as complete. In order for the student to receive their completion badge, this critique will need 2 agreements from other members of the community.
1:14 PM, Monday May 23rd 2022

Thank you!!

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something we've used ourselves, or know to be of impeccable quality. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.