Lesson 1: Lines, Ellipses and Boxes
8:38 AM, Sunday May 24th 2020
Can I please have some feedback on Lesson One? This was attempted to the best of my ability. Thanks!
Overall pretty good job, here are some pointers so you can keep improving:
Lines
Lines are pretty good in general, keep it up like that and you'll nail the accuracy with practice!
Ellipses
Same with ellipses, pretty good confidence, you'll nail accuracy with time. I recommend drawing through them only 2 times.
Boxes
Lastly, on boxes, you're doing a pretty good job too, though you are repeating some lines. Remember that no matter how wrong a line is, you shouldn't repeat it in those exercises, keep going as if it were correct.
You can also add lineweight on organic perspective on the parts of the silhouette of boxes that overlap, to clarify relationship between boxes.
Next Steps:
First of all, congratulations on finishing lesson 1! Your next step is the box challenge.
As I marked this as complete, you are now qualified to critique lesson 1 submissions.
-Doing critiques is a way of learning and solidifying concepts. I can atest to that after having done hundreds of critiques. There are a lot of concepts that I did not understand, and thanks to critiquing I started understanding them. Which made me learn a lot more through the course.
-Another thing is that as the number of current submissions is super high, if you critique some critiques, those would be less critiques I'd have to critique before reaching your next submissions, so you'd get your critiques faster.
It's totally optional of course, I won't force anyone to give critiques. But me and the other people who are critiquing would be super grateful if you gave it a shot.
Good luck on the box challenge, and keep up the good work!
NOTE: here's a quick guide on critiquing lesson 1 submissions.
There are a few people that feel hesitant to critique because they feel they aren't ready to it so hopefully it'll help you in case you are one of those people.
Thanks a lot for your critique. I'll be sure to focus on these things for next time.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
We use cookies in conjunction with Google Analytics to anonymously track how our website is used.
This data is not shared with any other parties or sold to anyone. They are also disabled until consent is provided by clicking the button below, and this consent can be revoked at any time by clicking the "Revoke Analytics Cookie Consent" link in our website footer.
You can read more about what we do with them, read our privacy policy.