Partial 250 Box Challenge submission

9:05 AM, Monday May 31st 2021

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So I actually forgot to post this up for critique and as of the time I'm posting this I've just finished lesson 2 as well. I thought this was a really good exercise and I learned a ton from it. Originally I only wanted to spend about two weeks on this and end early even if I hadn't finished by the deadline. But after talking it out in the discord server I decided to go for another week and I ended up with 220-230ish boxes.

The things I really struggled with even towards the end was: 1. line confidence 2. that the last corners lines behind the box doesn't fit with the rest of the lines.

I'd appreciate any feedback of course but especially regarding those two subjects. But with line confidense especially I suspect the only real solution is to practise and try to stay conscious of it.

I think I got better with the last corner by the end because I started planning out how that corner would best fit by adjusting the second last corner accordingly (it's hard to explain through text). I also started keeping track of how many lines on each side were sufficently close to a shared focal point (which is what the "x/4" thing is) by the end.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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