Hi there,

congratulations on finishing lesson 2 and thanks for submitting. You did an awesome job on completing this lesson with lots of focus, energy and time. Though I understand what you mean by the textures beeing tedious, I hated that part as well. It just took so long and I didn't know what textures to do next... Anyway, you can proud of what you have accomplished. I'll be reviewing your homework and I hope my feedback helps you.

arrows

Your Arrows are flowing smoothly and confidently and it feels like they are exploring the depth of the vast 3D space instead of just 2d flat page. They also don't bulge/narrow suddenly. You applied the perspective well and let your edges overlap. Good job on selling that lie to the viewer. I noticed your ines are sometimes wobbly and your hatiching looks kinda scribbled, please don't do that. Ghost your lines and draw them confidently from the shoulder. Build the curves part by part or you can plot some points along the path.

I'd add this exercise to your warmup.

Organic forms

Your curves/ellipses mostly fit snugly between the edges of your sausage form while still beeing nicely aligned to your minor axis. They also vary in degree. Your curves hook around the form and aren't to shallow. Well done.

The only thing that's a little wonky is that you drew through your ellipses 3 or more times and your ellipses aren't smooth and confident. Maybe reread the part of lesson 1 on ellipses and add them to your warm up.

Your sausage forms are mainly simple, two identical balls which are connected by a tube which can be manipulated in any ways.

Texture Analysis

Try to really focuse on the cast shadow shapes and draw the forms and not the lines. Also make sure to stay concentrated and don't scribble. Use a thick felt tip pen or a brush pen to fill in the larger spaces and don't hatch like you did in the paper and the orange glads one. Your transition from dense to sparse could also use a bit of work.

You need to exaggerate the shadow shapes when they move toward the densely packed sides therefore making the black bar not visible, so try your best to eliminate the visibility of the black bar.

Take a look at this Image https://i.imgur.com/M9JJfr4.png It explains why we have to focus mainly on shapes rather than outlines or simple lines. So by focusing mainly on shapes we can create interesting and more dynamic textural info rather than simple lines.

Another thing that's worth reminding is that- we should try our best to avoid some dots in our texture. It's neccessary to think of them as a cast shadows casted by the little forms that exists on the surface while doing so feel those little forms and try your best to slightly rotate the wrist around form (like comfy does on Chicken texture).

I know it's really tedious and sucks to do, but try to really take your time in doing those exercises.

Dissections

I can't find them in your pictures. Maybe you forgot to upload them?

If you forgot to do them, please do them with what I wrote above in mind. If you just forgot to upload them, please redo the texture analysis. I don't want to be mean or anyting, I just think you would really profit from doing so.

Form intersection

You did a great job in keeping your forms oherent, cohesive and resembling that they share the same scene (shallow foreshortening) and good job on drawing through your forms as well. You also drew different foms like cylinders and pyramids and filled the entire page, well done.

Just a little reminder to take your time and ghost your lines and then execute them confidently and from your shoulder. This way you don't have to use "the clean up pass" as uncomfortable called it. Your intersections themselves are nicely done as well, I can say you're on the right track. Here's something that really helped me back then, so feel free to take a look as well: A community support member (Optimus) made a First Aid pack on Intersection. It’s a wonderful guide, you can find it on the draw a box discord server under # lesson 2 pinned Messages.

I'dd add this to your warm up as well.

Organic Intersections

Good job on keeping your forms simple. I can say that you are thinking about them as water balloons which have mass and volume to them and also aware that they can sag and bend when it dropped on the other similar form. Your shadows are mostly sticking to the form below them, but try to exaggerate that more. This way you can easily seperate forms and give information about their 3D shape.

Note for the warmups: You don't have to do all the "marked" exercises in every warm up. Do 2-3 in one warm up and in the next one switch them around and do others.

I wish someone had reminded me of this back then, so here's some (rather general) stuff I learned. I hope it helps you in some way:

  • Remember the 50% rule. DaB takes a lot of time and effort and you'll burn out/lose motivation if you don't do something for yourself as well.

  • You didn't do this, but I still want to mention this: don't erase wrong lines/draw correct ones over top. If your line is incorrect, mark the correct ending point and draw the rest of your lines correct (you don't learn anything correcting lines, so it just wastes time)

  • Take your time with the exercises. You'll learn a lot more if you take your time. DaB in general is a marathon and not a sprint. It really helped me to set my goal to "draw x minutes each day" instead of "draw x boxes a day". The amount of boxes you manage during that time will increase the further you get. It also helped me to do DaB at a specific time slot each day.