250 Box Challenge

6:31 PM, Monday July 13th 2020

250 box challange - Album on Imgur

Direct Link: https://i.imgur.com/rtUtax0.jpg

Discover the magic of the internet at Imgur, a community powered enterta...

Did it. I took a 4 month break due to corona in the middle, but after all I finished it. As for some boxes where I messed the way I extended the lines I just want to say I'm aware - now looking through it on imgur I guess my brain sometimes was just drifting away. Also at some of the boxes in the beggining I didn't extend the lines cause I think my past self was just thinking that they are messed up beyond learning anything from it which is not the smartest move. Anyway I'm looking forward to the critique, thank you for feedback in advance!

0 users agree
5:51 PM, Tuesday July 14th 2020

Howdy, TA qzhans here!

Before we begin, I just want to congratulate you on giving those 250 boxes a good ol’ pen and ink smackdown. It is a MASSIVE undertaking and you’ve joined the prestiged club of its completers.

You’ve painstakingly drawn through all your boxes and extended every single last line out to check your errors, and your boxes have been better for it. Indeed, you’ve made a marked improvement throughout the set, with some of the boxes on that final page reaching laser cut precision.

In general, I like your linework here; it's both clean and accurate, and doesn't have a lot of wobbling. Additionally, your internal understanding of convergence is pretty obvious here; most of your boxes are pretty believable and solid.

I also like how you've tried to use line weight to reinforce the silhouettes of your boxes and help them pop out, but overall it seems pretty inconsistent to me; some lines are way thicker than others. I think that may actually be a tendency to turn lines into superimposed lines when you mess up. Attempt every line once, and if you screw up, just let it be, and remember to always execute strokes with confidence, placing that above accuracy.

Overall, this is a strong submission. I do want to put a heavy cautionary note about the line work habit I talked about above; continue to do these for warm-ups. I'm confident that if you keep pulling this out for warm-ups and sticking to the above advice, you'll smooth it out over time, which is why I'm not going to assign you any revisions. Good luck on Lesson 2!

Next Steps:

Lesson 2

This critique marks this lesson as complete.
12:07 PM, Wednesday July 15th 2020

Hi! Thank you for your time and critique!

The weight issue is the thing I'm trying to work on daily to overcome, eventually it will get better I hope. :D

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.