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1:07 AM, Monday January 29th 2024

Perfect is the enemy of good. While developing bad habits is a danger I think developing something is better than developing nothing. Bad habits aren't an unshakeable curse. Often they can be good lessons in what you don't like and what things you actually need to focus on. You'll also be able to sooner spot people who are going down your same path and tell them your experiences to possibly help them.

Learning a skill is a process of making your internalized choices more deliberate, examining and changing them with an eye to some new you've just studied, and then re-internalizing them hopefuly improved in some way. It is that, over and over again. It doesn't matter if what you are examining was a bad habit or just something you never even knew to consider before. It is all the same. Nobody but the freshest of babies go into anything as a blank slate.

A good community or mentor you show your work to a lot will hopefully help keep you heading the right direction.

4:00 AM, Monday January 29th 2024

Thanks for weighing in. I'm getting to the point now where I'm comfortable showing my drawings to others, and I plan on joining the DAB discord and maybe posting more on the Learnart subreddit to improve. As for a mentor, that is something I've thought about as well, but I'm not sure how to even look for someone to mentor me. Any tips?

7:16 AM, Sunday February 11th 2024

I think you have the right idea in joining the discord. The cylinder challenge is a bear, especially when you hit the cylinders in boxes. When joining an online community, the more help/encouragement you offer, the better experience you will have. Also ask for help of course, but remember that you have something to offer as well.

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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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