4:44 PM, Friday October 1st 2021
Hello sikcool, I hope you are well.
Great decision to draw 1 insect per page. Drawing small at certain points becomes awkward for our shoulders, which we should always use.
Starting with your organic form, those came out quite great. You hook your contour, align them to the form. I don't see any major mistakes here, as you did a really good job here. There are a few sausages that have a very small problem(2ng page, top right corner), which is that both ends aren't the same size.
Your contour lines are stiff in a few places, which tell me that you didn't take as needed time for ghosting in those places. Remember that confidence comes first. Take as much time as needed with ghosting and then when it feels right execute your curve with one confident stroke.
I would also keep in mind to vary your degrees more. As it stands now, you shift them only slightly.
Moving onto your insect drawings, what stands out the most to me is your lineweight, it could see some work. When we add lineweight we want it to go over the previous line, which gives out evenly more thickness. But we don't just trace it, we want to make it in one confident stroke with a ghosting method. https://imgur.com/OHvr7Mb this diagram may help you understand it more.
There are times in the beginning when you add flat forms which is a wrong way to think about our form, because it breaks the feel of a "3d" to the viewer. As we add additional forms it is perfectly fine for them to break the silhouette of the previous form. But when we add them we also want them to feel like 3d form stack on each other. This image represents a way with which you should tackle additional forms.
I highly recommend going over shrimp demo, as it is the most recent demo mady by uncomfortable and it shows how we should tackle insect construction.
Sometimes you forget to add a contour line when your sausage(legs) meet. This is a crucial step in our leg construction so don't forget about it. Good example can be found here https://d15v304a6xpq4b.cloudfront.net/lesson_images/a20182ab.jpg.
I would also recommend looking back into a texture's material covered in lesson 2. Right now you add marks that don't convey much of a texture. With texture, we're communicating to the viewer what they need to know to understand what it'd feel like to run their fingers over the object's various surfaces.
Lastly your lines could be more confident, some of them wobble, which shouldn't be happening if you took enough time ghosting them. Take as much time as needed, be patient with each line. Don't rush, because the rushed line is ugly one. When we construct we want every line to be designed and put with a confidence as it serve certain purpose in our construction.
Summary, there is a slight problem with your mark making which would go away with enough practice during warm up with what I pointed out here. Also keep in mind to paragraph about forms that I wrote, it will become crucial skill in lesson 5 that you will have to leran.
Since there weren't any major mistakes I will mark this lesson as complete.
If you have any question feel free to ask,
Have fun during your journey,
Next Steps:
Continue to lesson 5