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6:02 PM, Thursday November 9th 2023
I'm also a beginner working on the first lesson, so this is coming from a classmate rather than a teacher or a tutor.
To me, this looks good. Your lines don't wobble, and they seem to be in the right places.
I have one criticism:
On the longer lines that take up the whole page, I noticed that there was a lot more fraying at the beginning of the lines. I would try to practice eliminating the fraying at the beginning of the lines.
Like in the video, at the end of the line, fraying is normal and to be expected because we're drawing quickly.
But maybe try to be more careful when you initially place the pen on the paper so that the fraying doesn't occur at the beginning.
Good luck to you!
I will be posting mine for critiques this weekend, so wish me luck too.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.