Lesson 1: Lines, Ellipses and Boxes
4:46 PM, Monday August 31st 2020
Know its not perfect, but i did my best.
Thanks in advance for the review!
This is my first time critiquing so hopefully it's okay! I'll do it in sections so it's clear.
Lines: The Draw-over lines look good. The longer lines arc a bit but I think that's normal. For your ghosted lines, it's better to overshoot a little bit than to undershoot. Don't be afraid to make that mark! You got a better hang of this when drawing planes. Overall, looks solid.
Ellipses: Ellipse tables look good. I think you had an issue with the tail of the ellipse going off either too inwards or outwards of the ellipse, so watch out for that. The ellipses in funnels tilt slightly, when they're meant to be straight and symmetrical. But this is also a common error, and not too major.
Boxes: Rough perspective boxes, I can see you going back to fix your lines sometimes. This is discouraged. Any line you make should be treated as correct and used from there. Really good effort on the rotated boxes. For the organic perspective, I'm sure you noticed that some boxes have far-planes that are larger than their near-planes, which Uncomfortable talked about in the video. When you do your 250 box challenge, make sure your lines don't diverge and avoid having parallelogram or rhombus like shapes.
Overall it looks good. I think you'll fix your box mistakes when you move on to the 250 box challenge!
Thanks you very much for you reply!
You did a great job for your first critique, because it is very clear to me what you mean.
I will not fix my lines anymore, it is just a habit i guess i have to unlearn, appreciate you pointing it out to me! Never worked with pen on paper before, only pencil. I had a lot of struggle with the organic perspective assignment, i will be redoing that one a few times as the daily warm-up. Thanks!
I will take your feedback and apply it in the 250 boxes challenge. I am at box 36 right now and i already see a slight improvement.
Thanks again!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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