Lesson 7: Applying Construction to Vehicles

10:45 AM, Sunday July 6th 2025

Imgur: The magic of the Internet

Imgur: https://imgur.com/a/QpMDnwj

Discover the magic of the internet at Imgur, a community powered enterta...

Here is a link to the second half of the upload.

https://imgur.com/a/dLd0bcn

This took me about 2 months. The process was a challange, I think my personal approach towards it may have been a bit flawed because I spent a lot of time trying to get things perfectly in place. I only really eased up on myself with the dirt bike right at the end, wish I had done it sooner but I suppose I learned the hard way.

I will say though I really enjoyed doing the vehicles using the form intersections that was fun.

Gonna stick around for the 100 chests and leaf challange. :)))

0 users agree
6:11 PM, Monday July 7th 2025

Jumping right in with your form intersections, for the most part you're demonstrating a good grasp of the spatial relationships between these forms, although I did notice a couple issues:

  • At times you aren't quite as mindful when it comes to where an intersection line hits an edge (where the trajectory would turn more sharply, which should result in a sharp corner). In such cases, you'll have your stroke curve a little more, making that sharp corner muddier and less distinct, which does undermine the spatial relationship being conveyed.

  • When it comes to your line weight, I strongly recommend reviewing what's explained here back in Lesson 1. In particular, note that line weight should be subtle (don't apply additional pressure, just go over a portion of the mark with the same pen to thicken it ever so slightly, as the goal is to whisper to the viewer's subconscious, not shout in their faces), and focus it in the localized areas where lines overlap one another.

I made a couple notes to the effect of the first point here, and also included a slight correction to the cone-cylinder intersection on the left side.

Continuing onto your cylinders in boxes, for the most part you're applying this correctly, but there's one mistake that I'm noticing. You appear to either be extending the initial minor axis line drawn during the construction of the box/cylinder (where we draw a line between the center points of the two opposite planes), or attempting to define one line extension to represent the minor axis alignments for both ellipses, but either way this is not correct. The instructions have us drawing a separate minor axis line for each ellipse, so that we can specifically identify the nature of each ellipse, and therefore each of those opposite planes. Blending them into a single line obfuscates important information upon which we can be adjusting our approach for future attempts of the exercise, so keep that in mind.

Continuing onto your form intersection vehicles, here you did a great job of holding to the purpose of this exercise. It admittedly tends to confuse some students, but you did exactly what was asked. Its purpose is to help remind us that even though the later demonstrations can sometimes seem like we're creating this forest of lines that only gets stitched together into a final object towards the end, that we still are very much thinking in terms of big to small, simple to complex. Or in other words, that we're still carving these things out of a block of wood, rather than building them out of toothpicks.

And finally, looking at your more detailed vehicle constructions, there is definitely a great deal of growth over the set, and I think that throughout you're demonstrating careful attention to planning the structures out, and then transferring those plans into 3D space. I do have some advice to offer, but by and large your work here is well done.

  • As shown here, I noticed that the ellipses used for the "constructing to scale" technique (which allows us to construct a unit grid) have minor axes that align to different VPs than the rest of your construction. This likely contributed to the resulting proportional issues. Getting this right is definitely harder for freehanded ellipses (like the one on the left) but when using an ellipse guide (as you appeared to for the one on the right), be sure to take the time to line up your minor axis as closely as you can towards the intended VP.

  • When dealing with curves, remember that as discussed here in Lesson 6, we don't jump directly into the curves themselves. We build them up with chains of straight edges or flat surfaces, then round them out towards the end. Here's what I mean.

Now the primary shortcoming in your work isn't actually to do with the focus of this course. As far as spatial reasoning goes, you've done fantastically. It's what you applied afterwards, in terms of the decorative marks, where things kind of went awry. Honestly, this happens to me too - it happened in this older chevy camaro demo. When working with the highly restrictive tools of this course (ink, full black/white with no midtones), it's easy to run into these kinds of issues where things just get away from us. I've found that the best way to tackle decorative marks is to ultimately try and stick to consistent rules for yourself.

For example - and these are just what I've found work well for this course's limitations - ensuring that wherever we employ filled areas of solid black, it's for a cast shadow, where one form is blocking the light and thus projects a cast shadow onto a different surface. This ensures that this visual component( the filled shape) always speaks to the same kind of information. It also helps that it ensures that it relates back to our core focus on spatial reasoning, since cast shadows define spatial relationships between the forms that cast and receive them.

This does however mean that for the most part, other uses of this including form shading, capturing the local surface colour of something, or filling in void spaces should be avoid because it would force the viewer to have to think for an extra moment to determine whether what they're looking at is a cast shadow, or something else. I say "the most part" because for some reason, filling in the interior surfaces of a car (like the seats, dashboard, internal frame, etc) is actually fine and doesn't cause issues here. I like to think that it's because the external structure is casting shadows onto the interior - that's not entirely true since technically light would still come in through the windows, but filling all of those internal surfaces with black just tends to look cleaner.

So for example, approaching the interior of your helicopter like this helps the outer structure stand out more clearly, while still providing a bit of complexity through the internals' silhouettes.

The last suggestion is that, for whatever reason, I've found that filling in the cast shadow that falls onto the ground plane to often be a little more distracting, so leaving those as simple outlined shadow shapes provides us the benefit of a shadow to ground the whole thing, but without being too distracting/visually confusing.

Anyway! All in all, very solid work. I'll go ahead and mark this lesson, and the course as a whole, as complete. Congratulations!

This critique marks this lesson as complete.
6:15 PM, Wednesday July 9th 2025

Thanks for the feedback. I took notes and I'll try and be more mindful of the principles of applying cast shadows. This has been something I've struggled with throughout the course.

I am going to tackle the 100 chest challenge and 25 leaf texture challenge next.

Okay I just read over the leaf challange and noticed it said I should have done it over the entire course. Oops

I've decided to draw one leaf texture for every 4 chests I draw as to kinda mimic the principle of the original idea.

7:56 PM, Wednesday July 9th 2025

I noticed that you keep saying "leaf" in reference to the texture challenge. The texture challenge isn't about leaves, but perhaps you mean something else by that? Can you elaborate so I can catch if there's a misunderstanding here?

4:56 PM, Thursday July 10th 2025

Oh I thought it was specifally about leaf textures.

it does say "25 texture challange" I misunderstood it.

I guess I just saw the picture of the leaf and assumed it was about drawing leaf textures specfically.

View more comments in this thread
Below this point is mostly ads. Indie projects, and tool/course recommendations from us.
This section is reserved for low-cost advertising space for art related indie projects.
With how saturated the market is, it is tough for such projects to get eyes on their work.
By providing this section, we hope to help with that.
If you'd like to advertise here, you can do so through comicad.net
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something we've used ourselves, or know to be of impeccable quality. If you're interested, here is a full list.
Proko's Figure Drawing Fundamentals

Proko's Figure Drawing Fundamentals

Stan Prokopenko's had been teaching figure drawing as far back as I can remember, even when I was just a regular student myself. It's safe to say that when it comes to figure drawing, his tutelage is among the best.

We use cookies in conjunction with Google Analytics to anonymously track how our website is used.

This data is not shared with any other parties or sold to anyone. They are also disabled until consent is provided by clicking the button below, and this consent can be revoked at any time by clicking the "Revoke Analytics Cookie Consent" link in our website footer.

You can read more about what we do with them, read our privacy policy.