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5:04 PM, Sunday July 4th 2021

This is better, so I'll go ahead and mark this lesson as complete. As a rule though, in the future I would refrain from jumping straight into the work so quickly. Give yourself some time for the critique to sink in, reread the relevant parts of the lesson material, then give it a shot once you've allowed your brain to soak in it. That may make your results somewhat more satisfactory for you in the future.

Next Steps:

Move onto lesson 4.

This critique marks this lesson as complete.
7:23 PM, Sunday July 4th 2021

Understood, thank you

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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