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11:02 AM, Wednesday February 21st 2024

Congrats on completing lesson 6 tempestsnow. I'll be critiquing your other submissions as well.

Starting with form intersections. Everything I wrote in your lesson 7 critique still stands so I won't go over it too much here.

What I'll focus on instead are your object constructions. The point I made in lesson 7 about precision still stands in this lesson, as well as not using a ruler etc. So I'll focus on something I didn't cover in your lesson 7 critique. Now the bit of advice I wanted to offer is basically about how we can get the most out of our orthographic plans. In the computer mouse demonstration where the orthographic plans are first introduced, we really only subdivide it into quadrants, using them as rough references to place our landmarks. But we can do better! We can go further than just quarter divisions, and the further we go the more precise we get. Since precision is all about decision making, doing this on an orthographic plan before construction allows us to focus fully on spatial reasoning (same reason as to why we use a ruler) to get the most out of the exercise. Note that I said "making decisions" - this is not about finding the "correct" proportion, but rather deciding which one you will be using. So if you had a drawer face with a handle on it, and that handle extended from the 19/50ths subdivision to the 31/50ths subdivision, that's... a lot to ask of a person. There's not a lot lost in rounding it to 2/5ths and 3/5ths, as long as that rounding doesn't accidentally eliminate some other important elements as a result.

That's pretty much all I can comment on. The points I made in the lesson 7 critique still stand so there's no need to re-state them here.

This community member feels the lesson should be marked as complete. In order for the student to receive their completion badge, this critique will need 2 agreements from other members of the community.
5:18 PM, Thursday February 22nd 2024

Thank you sir/ma will keep that in mind when doing warmups

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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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