Hello Iron_wing, I'm ThatOneMushroomGuy and I'll be the TA handling your critique today.

Arrows

Starting with your arrows your lines are looking fairly confident and smooth, which helps communicate a nice sense of fluidity in your arrows as they move through the world. You're keeping foreshortening in mind while constructing your arrows which allows you to make really good use of perspective and the depth of your page, this gives a nice extra layer of tridimensionality to your arrows.

Your usage of hatching helps you establish how your arrows twist and turn in space and further your own understanding of the tridimensional space these objects occupy, but speaking of hatching, there are a couple of times where you've placed it incorrectly, making it seem like your arrow is getting bigger the further away it is from the viewer, and getting smaller as it comes closer, which goes against the rules of perspective.

  • Perspective works in the following manner: things that are further away from the viewer will look smaller, and as they get closer to the viewer they'll look bigger. The way this affects an object of consistent size and width that stretches across space is that certain segments of this object will look bigger and others smaller, either gradually or dramatically depending on the perspective of the scene, as such the bigger part of the arrow will always be the one that's closest to the viewer so the segment that's behind it should be the one receiving the hatching.

As a finishing touch to your arrows don't forget to make use of added line weight on top of the overlaps to reinforce their depth.

Leaves

The linework for your leaves is looking smooth which helps communicate their fluidity and sense of energy, it's good that you're not only trying to capture how these structures sit statically within space, but also how they move across it from moment to moment.

It's good to see that you're also experimenting with some more complex types of leaf structures, and doing so by following the instructions, which allows you to create a much tighter and more solid looking structure that still feels flexible and energetic.

Your edge detail is looking quite well made, you're not attempting to capture more than one piece of edge detail at a time, and you're often approaching it additively - that is, constructing it on top of your preexisting structure. But remember to also put your marks down with the same general line thickness as the rest of your construction, to avoid redrawing more than you strictly need to.

Moving on to your application of texture it's starting to move in the right direction, as you're following the instructions for texture in these structures, however you can definitely push your application of it further, as you've got several small and timid marks and dark areas of black, with several big spaces of white which would communicate that the surface of your structure is smooth - which is the opposite of what leaf texture is like.

There's a lot more that we can do in order to more accurately communicate leaf texture as there's much more going on than just a few stray marks implying veins, take a look at this informal demo on how to approach leaf texture, and make sure to give these reminders on how texture works in Drawabox a read.

Branches

Moving on to your branches they are coming along really decently made as you're following the instructions for the exercise, you're drawing your edges in segments which allows you to maintain higher control over your marks and helps you create solid but still organic looking structures.

There are a lot of visible tails present in these branch structures, while this is a very common mistake we can attempt to mitigate it by limiting the amount of ellipses in our branches, by spacing them further apart we'll allow for a bigger length of runway between ellipses, and ensure a smoother, more seamless transition between marks.

For ellipses it's good to see that you're making an attempt to always draw through them twice, as that allows for a smoother mark overall. When it comes to your application of the ellipse degree shift to your branches it can be improved, as it stands your degrees are too consistent and hardly change which is a mistake that flattens your structures. Remember that as a form shifts in relation to the viewer, so will the degree of the ellipses within that structure also shift.

Plant Construction Section

And lastly let's take a look at your plant constructions, which are coming along quite nicely made. You're generally making use of the construction methods and techniques introduced in this Lesson which helps you create the illusion of tridimensionality in your work, you're not only trying to capture what these structures look like, but you also focus on how they work, how they exist fully in tridimensional space by drawing through your forms and thinking about the way each piece of your construction exists in relation to one another.

This is all very good and it's helping you develop a strong sense of spatial reasoning, there are only a couple of small things that if kept in mind will help you take your work to the next level.

Your approach for the daffodil is starting to move in the right direction, but you're correct that it looks a bit flat and we can certainly improve upon it. The innermost part of the plant is still very leaf-like in it's nature, despite it's conical shape, as such it should be approached with the leaf construction method. One way in which we can approach this structure that ensures the petal structures are still flowing nicely and that all of the relationships between the different forms are tight and specific is by using a slightly tapered cylinder in order to construct the main body of the leaf shape, then afterwards make use of the leaf construction method, build it on top of the cylinder in order to capture the flow of the different sections of the leaf structure, and lastly connect them together, making use of edge detail in order to finish the complex structure. I actually put together a quick demonstration of how this would look like for a different student once, and I believe you will find it helpful.

When approaching cylindrical structures such as plant pots make sure to also constuct them fully, keep them contained to the space of your page and if that's not possible, cap them off with an ellipse, rather than leave them open end.

Starting with a minor axis will also help you keep your several ellipses aligned to each other more easily. Going further don't forget to construct the outer rim that's present in most types of plant such as in here, but you must also add an inner ellipse in order to communicate the thickness of the outer rim, otherwise it will look like it's thin as a sheet of paper.

And lastly let's take a look at your addition of texture to these structures, which needs some work as it's looking very explicit because you're making use of big areas of filled in black which cannot logically be cast shadows, contrasted with open spaces of white, you also don't design your shadows with a specific purpose in mind and so there are not a lot of clear focal points of detail in your constructions.

So let's revisit how texture in Drawabox is approached, by looking back on this page we can refresh our memory on texture through the lens of Drawabox and see that it is not used to make our work aesthetic or good looking, instead every textural form we draw is based on what's physically present in our reference.

Our focus should be on understanding how each individual form sits in 3D space and how that form then creates a shadow that is cast onto that same surface. Only after analyzing all of this information present in our reference will we be able to translate it to our construction. This means that the shape of our shadow is important as it's the shape that defines the relationships between the form casting it and the surface it's being cast on, which is why we need to consider carefully how to design a shadow shape that feels dynamic and communicates this tridimensional information.

This approach is of course much harder than basing our understanding of texture on other methods that may seem more intuitive or basing it on the idea that texture = making our work look good, but in the long run this method of applying texture is the one that enforces the ideals of spatial reasoning taught in this course. By following these ideals, you'll find yourself asking how to convey texture in the most efficient way possible, with less lines and ink, focusing on the implicit mark-making techniques introduced in Lesson 2. Make sure to go over these reminders in order to solidify your understanding of texture further.

Final Thoughts

In general you are doing well, I believe that in these pages you have demonstrated that you do understand the way these construction methods and techniques should be used and why they're important for your work even if it can be improved upon, as such I'm going to be marking this submission as complete. Good luck in Lesson 4.