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5:40 PM, Thursday August 27th 2020

In the video for the subdivided boxes, I talk about a problem students will certainly run into - the little inaccuracies that will accumulate as you continue to make estimations which will inevitably be off by a little bit. As explained in the video, you ultimately do have to keep rolling with the punches - adjusting trajectories to get them to line up, to compensate for one another, even though those trajectories aren't perfect.

So, according to what's mentioned in that video, your first box is incorrect, whereas the second box (despite not being perfect) is very well done, and follows the intended approach.

With practice, your spatial reasoning skills will improve to shrink those margins of error. That isn't to say there won't be mistakes, but that they'll be minimal enough to be inconsequential, and at the same time you'll get better at compensating for them to avoid any noticeable issues in the resulting drawings. That said, the drawings you do in this course are all exercises - so there's no such thing as a "ruined drawing". Whether or not it comes out looking good is irrelevant - what matters is what you learned from the process, and one of the many things we learn is to adhere to the marks we've put down in previous phases of construction. Yeah, as you noticed in your first swing at this lesson, you ended up with a lot of wonky boxes - but it is from that point your responsibility to behave as though that box is what you intended, and to work within it, rather than undermining and contradicting it in the pursuit of a pretty drawing.

12:36 PM, Thursday September 24th 2020

hello uncomfortable hope your doing well, Ive finished my redos! sorry for being late, mentally ive been doing poorly and the art burnout got to me hard, this lesson was super difficult and I gave up multiple.times while trying and eventually I just pushed through even though my results were frustratingly garbage.

thanks for the critique as always.

http://imgur.com/a/tqmdV3r

http://imgur.com/a/SZmzSeM (reference photos used)

7:51 PM, Thursday September 24th 2020

This is definitely a considerable improvement. Your subdivided boxes are looking pretty solid, and you're clearly going to far greater extents when applying those subdivisions to your actual object constructions. There is certainly still room for improvement of course - specifically in the construction of your boxes (keeping the convergences consistent and avoiding divergence as we move farther back in space), as well as in following those convergences as you construct your forms. For example, I noticed that in your slot machine, the bulk of the machine ended up twisted relative to the base.

While this glaring mistake does exist in that drawing, I am happy with the fact that you continued to roll with it, rather than trying desperately to fix it. As a result, while that mistake is present, nothing else went awry because of it, and the construction still came out feeling pretty solid, even if it was not perfectly accurate to your reference image.

One suggestion I have moving forward is that you try and use actual photos (especially high-resolution ones) for your references rather than 3D models, and wherever possible in this lesson especially, try to work from real objects around you. The other lessons don't allow for this quite as much, but since this one's focused on "everyday objects", it is considerably easier to find things that qualify.

I'll go ahead and mark this lesson as complete.

Next Steps:

Feel free to move onto the 25 wheel challenge, which is a prerequisite for lesson 7.

This critique marks this lesson as complete.
3:55 AM, Friday September 25th 2020

Thanks so much!!! i'll try to use some real life pictures if i can from now on, If its okay, could i do the texture challenge and the treasure chest challenge before the wheel one?

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