Nice work! So your construction is really solid here, as you'd mentioned yourself that you didn't find managing your ellipses' position in space vs. their scale at that particular position, and that's basically the core of what is involved in constructing wheels. You've done a great job of making the wheels more rounded, though to that point, your castor wheel would have been better had you split that center ellipse into two ellipses further out to the side. That would have reduced the sense that the wheel gets pointier, since the scale increases all the way to the center.

Now, the matter about cast shadows is what I was going to call out, specifically because you're actually still not entirely thinking in terms of cast shadows, and are at least in part applying form shading instead. The difference is basically that form shading falls on the surface of the form in question (getting darker or lighter based on their orientation relative to the light source), whereas cast shadows fall on the surrounding surfaces. This is demonstrated here, as well as in this section from the newly rewritten texture section of lesson 2.

Because it tends to muddy things, we want to avoid the form shading altogether, so on this page where you've got solid blacks right on the underside of the wheel itself (where it blends into the shadow cast along the ground), that's the sort of form shading I'm talking about. Similarly on your lego wheel you've done the same thing - placing the solid blacks along the protruding form itself, instead of along the surfaces around it.

Keeping in mind that they're different - form shading and cast shadows - and thinking about that specific difference is key. You'll probably be knocking your head a little bit, having already understood what I'm describing here, but not necessarily having thought about it while drawing. This is essentially at the core of texture as a whole, so definitely keep it in mind as you continue forwards.

As I said however, your wheel construction is very solid. Keep up the fantastic work there, and consider this challenge as complete.