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5:34 AM, Tuesday April 19th 2022

It is obvious that you do put in a lot of effort. If you try to construct the head out of basic 3D shapes first, you can get a far better threedimensional impression across. There are some excellent free videos made by Proko on YouTube on portrait drawing that explain the method and what to look out for when drawing the nose, eyes, ears, mouth, etc. Really helped me when I found them. Just search for „proko portrait“ on YouTube or their website and you will find a series of videos by them.

11:51 PM, Friday April 22nd 2022

thanks! i will look into them

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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