25 Wheel Challenge

11:01 PM, Thursday September 19th 2024

Drawabox 25 Wheel Challenge - Album on Imgur

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I was actually dreading the 25 Wheel Challenge, but with the ellipse guide, it was actually quite enjoyable! The center ellipse creating the "bubbliness" of the wheel makes the whole shape really stand out. The wheels turned out much better than expected.

One trouble I had was with the treads, as I am still learning to properly execute implicit textures. It reminds me to start the 25 Texture Challenge as soon as possible. I should have started that all the back when I finished Lesson 2.

Thank you for the time and effort of the official critique. Let me know of any issues.

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7:43 PM, Monday September 23rd 2024

Starting with the structural aspect of the challenge, I'm definitely glad that you still opted to go with the ellipse guide - it can be a little intimidating, and when the master ellipse template only offers us fairly small sizes, that can definitely be daunting, but it's still well worth it (as you found out yourself). I am pleased to see that you were aware of the usefulness of making the wheel widen through the midsection (the bubbliness you spoke of), which really helps to convey the sense that the wheel is inflated and would land with a bounce, rather than a heavy thunk. Of course, the degree to which we want this varies between different wheel designs, so I'm glad to see that you chose to apply that differential more or less depending on the wheel in question.

One small thing I would change - and the reason for this will become clear as we get to the textural aspect of the challenge - is that I can see when handling the spokes of your wheels' rims, you tended to fill in the side plane of those spokes with solid black. While I am glad that you paid attention to these side planes at all (one of the issues I look out for is whether students actually define them so as to convey their thickness and make them appear more solid, as well as whether they ensure they connect with the inner tube of the rims further back so as to convey their depth), in this course we want to try and reserve our filled areas of solid black for cast shadows only. What you're doing here is more akin to form shading (making a surface light or dark based on its orientation in space relative to something else), which as discussed here is not something we want to worry about in this course.

Continuing onto the textural aspect of the challenge, you are already a fair bit ahead of most students. This challenge serves as something of a trap - it's pretty normal for students to be so far removed from Lesson 2 that they forget the textural concepts exist at all, and so instead of going back and refreshing their memory on how it all works, they either dive in with purely explicit markmaking (basically constructing/outlining each and every textural form in its entirety), or try and work with what they remember from Lesson 2, rather than necessarily going back and checking it.

While I am very pleased that you're consciously aware of the importance of using implicit markmaking techniques, where you're falling short here is that you're not working with cast shadows much of the time. Rather, it seems that you may be trying to work more based on what you see - that is, drawing the shadows you observe in your reference, rather than using the reference to identify the presence of textural forms, and then designing shadows based on your understanding of how they relate in 3D space to the surfaces around them. Be sure to review these reminders from Lesson 2, as they elaborate on this process and how it differs from simply drawing what you see.

In all fairness to you, when it comes to those tires with shallow grooves, or really any texture consisting of holes, cracks, etc. it's very common for us to view these named things (the grooves, the cracks, etc.) as being the textural forms in question, which can steer us away from this use of cast shadow shapes - but of course they're not forms at all. They're empty, negative space, and it's the structures that surround these empty spaces that are the actual forms for us to consider when designing the shadows they'll cast. This is demonstrated in this diagram. This doesn't always actually result in a different result at the end of the day, but as these are all exercises, how we think about them and how we come to that result is just as important - if not moreso.

Anyway, as I noted above, this is very much an intentional trap - a way to remind students that things do get forgotten as we move through the course, and that as we approach the last lesson, it is a good idea to reflect on what we may have left behind, and what may merit some review. So, I'll still be marking this challenge as complete.

Next Steps:

Once you've had a chance to review any concepts you may have allowed to slip through the cracks (the use of cast shadows and their role in implicit markmaking being one of them, but anything else you might realize you'd forgotten to practice as well), you can move onto Lesson 7.

This critique marks this lesson as complete.
4:46 PM, Friday September 27th 2024

Thank you for the reminders and information about the implicit textures. This is great information. The concept of designing the texture based on the reference was what I needed to hear.

I'll be sure to review them and make some progress on the 25 Textures Challenge before I really sink my teeth into Lesson 7.

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Staedtler Pigment Liners

Staedtler Pigment Liners

These are what I use when doing these exercises. They usually run somewhere in the middle of the price/quality range, and are often sold in sets of different line weights - remember that for the Drawabox lessons, we only really use the 0.5s, so try and find sets that sell only one size.

Alternatively, if at all possible, going to an art supply store and buying the pens in person is often better because they'll generally sell them individually and allow you to test them out before you buy (to weed out any duds).

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