Lesson 2: Contour Lines, Texture and Construction
10:38 AM, Wednesday August 5th 2020
Please critic and comment. Thanks in advance.
1 Arrows are fine. I think in a couple of cases the shading in on the outside rather than the inside of the ribbon but it can be tricky to tell.
Organic forms are great. I don't you need that many ellipses within the form, but they all look really accurate so that's a win.
Textures are very good. I a very few cases the perhaps don't wrap (like the fries and strawberry) the organic form, maybe you could work on the silhouette and bending the texture a bit.
The Organic Intersections work very well and the viewer really believes they have weight.
The Form Intersections I find harder to judge. The forms are excellent but, as someone who is still a beginner and only just done these excercises myself - and not as well - my brain still find making sense of the intersections very hard.
Overall I think you can confidently move on to the next lesson.
Great job overall, I think you're ready to move on.
Here are a couple things you could work on:
You may have forgotten to do the intersections on the intersections of forms excercise. It looks like you just drew the shapes.
The textures on the dissections exercise look a little bit too explicit in places and it might be good to think about where the shadows are falling more than the objects.
Next Steps:
Lesson 3!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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