250 Box Challenge
1:53 AM, Wednesday December 30th 2020
Finally! I have cleared the first level of hell! Help. I have broken both my hands, mind and soul-
So anyways, I have realized from lesson 1 towards box 76 i have accidentally been using0,05 fineliners which probably stunted my mark making growth because the tips kept bending. Even if i used the minimal amount of force the tip still bends regardless, so i couldn't confidently stroke out a long, thicc, smooth, and confident line without thinking too much about the control.
Luckily through some sort of miracle my beloved and kind mother bought me the 0,5 ones, to which made me read back the materials list from lesson 0, now i can (-given if i don't experience any kind of emotional turbulence mid ghosting) make better-er-rer lines now.
Here are a few things I kept in mind whilst constructing a box:
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Meditating kinda helps? It's like doing that breathing meditation where- "If you realize your mind has wandered... Pull your focus gently back to your breath..." but instead of breath it's towards ghosting lines, and also you do it while ghosting them not before while closing your eyes(I did this for the last 5 boxes so i don't know for sure if it works)
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Every "Parallel" lines must converge to the three axis.
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X and Z lines near the horizon line are more horizontal compared to lines further away from it.
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If the lines near the viewer is smaller then the vp's are jAnkEd.
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An easy way to make sure if the lines are converging is to choose two parallel (axis-) lines of the silhouette as the range, absolutely nothing can stray out of it, keeping this in mind while also thinking of where the vp is makes diverging lines less common.
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Always prioritize making 2 side planes first, The top/bottom plane that'll have the most overlapped lines second, and the other plane last, and then just connect the rest of the side plane. If you make the overlapped plane last it's hard to make it work because the requirements to make it converge on all vp's are too strict. If you prioritize it as second then the final plane will have a much less strict requirement because more often than not it'll be the plane that'll shape the silhouette, A.K.A the plane that affects the range/vps(This is most effective on boxes that has has all 3 of it's viewable planes facing the viewer)
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And lastly is to always ghost the hatchings. (I also did this on the last 5 because... well for some reason i haven't thought about it up till then).
Do tell me if I'm missing out on somethings, or if i any of those reminder things hinders my growth.
Also i have some questions about putting the Y vp which are these two:
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Is putting the Y vp above the box when looking down and vice-versa technically correct?
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And the Y vp can only be put between the X and Z's right?
Nevertheless! any critique will be apprectiated~