Texture almost get it !
8:06 AM, Monday May 9th 2022
I am in trouble from the beginning with the textures but I come closer and closer to the solution. The wheel challenge and its critique help a lot.
After sleeping on it I have a question : I have understood that we focus on the cast shadow, so we do not draw the wall of the bumps or the holes.
Does it mean that we do not see texture if we cannot see "the floor" where they should cast ? In this case I should not draw texture when the planes are at the level of the eye ?
Here a picture to illustrate my point : https://imgur.com/a/IofpzpF
Best regards !