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3:17 PM, Saturday October 21st 2023

shouldn't the light rays angle get bigger as they go to the left? I don't think I understand this.

8:07 PM, Saturday October 21st 2023

The terms I used were "steeper" angles to the right closer to the light source and "shallower" angles to the left, further away from the light source. This means the angles are bigger for those rays hitting the objects farther to the left, away from the light source.

That said, it is a little inappropriate to piggyback on a student's paid feedback. If you have questions, ask them in the discussion/questions section of the website, or ask on the discord chat server.

11:00 PM, Tuesday October 31st 2023
edited at 11:06 PM, Oct 31st 2023

ohh it was paid? I didn't realize. I was looking at some challenge submissions because i was overwhelmed and honestly lost while doing this challenge. I didn't really know where to focus but looking at some submissions at specifically this critique really helped me. so, if l dld something inapropriate I would like to apologize to you and the student. I am deeply sorry.

but seriously though this critique really helped but now I know I mooched of this student and feel very guilty damn it. textures don't make any sense on paper quite literally.

edited at 11:06 PM, Oct 31st 2023
3:29 PM, Friday November 17th 2023

Hmmm, I won't really say texture don't make sense on paper, if done the right way texture helps put out the form of a shape, on paper drawing the whole texture observed from a reference something tends to make the drawing looks rough and make it like drawing just random lines to solve this it's important to know when to stop, draw in the important cast shadows. Trust me I do this myself, for instance am doing studies of a tree, rock, ancient Greek or Egypt buildings, there's lots of cast shadows and form lines running around this stuffs and it's filled with them.

I start studying the reference and drawing every line on the rock, get obsessed with the thing at the end of the day I end up with a form filled with haphazard lines, no focal points and no place for the eye to rest. Anyway I really love your submissions especially the wheel challenge, it's really awesome, keep it up

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