250 Box Challenge
3:47 PM, Monday November 14th 2022
Done with the 250 box challenge! any critique would be appreciated
Hey!
Well done on all the boxes and the progress!
I can see you've had some trouble with the vanishing points and placing the back corner. Make sure you stay conscious of those whenever you move along with practicing boxes. You have quite a variety of boxes too, good going!
My main critique will be about the placement of the objects. You have drawn too many boxes on one page. I think the maximum that you should squeeze on a page is 5, and making sure they're all big enough and not too close to the edge. It's easier to analyse what you need to work on if you draw a bit bigger and if there's less on a page, when there's not a mess of lines going over eachother and other boxes.
You should try practicing a couple of more pages of boxes during lesson 2, but I will not give this as something you need to revise. Please do post any spare pages you make for critique on the Discord server or let others know if you're still having trouble with figuring out any aspect!
Next Steps:
move onto lesson 2
Thank you very much for the reply!
I'll keep what you said in mind and practise in-between lessons.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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