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9:04 PM, Wednesday August 17th 2022

In regards to the heuristic, it is something you'll get more comfortable in judging with experience - but in general, focusing on what it means to be simple versus complex may help. A line that maintains a single trajectory - like a simple arc, unchanging throughout its length - is inherently simpler than a line that follows a trajectory, then suddenly incorporates a little cut into its path, and then resumes the same trajectory.

You can also refer to the concepts from the Principles of Markmaking - the third for example addresses the matter of zigzagging quite specifically.

As to what you said about using the previous phase of construction as a "guide" - what we're doing here is fundamentally the opposite. Every step involves establishing a solid structure in 3D space - something we actively treat as though it exists physically. So for example, the by the second step of the leaf construction exercise (as outlined here), we have a structure that is akin to having a leaf shape cut out of a piece of paper. In the next step, we add edge detail to it in a variety of ways, all of which occur in 3D space:

  • We can lift or droop sections of the edges to create a wavy edge.

  • We can add protrusions - yet more pieces of paper stuck on - to have little spikes come off the edge.

  • We can physically cut with scissors into the shape, where the lines we're drawing denote the path the scissors would follow.

This is core to the course as a whole - we are not sketching loosely, nor drawing. We are building in 3D space, and the visualization of what we build is what ends up on the page.

10:27 PM, Wednesday August 17th 2022

Thank you for your advice. One of the fundamental things I keep coming back to is I simply need to be on and make sure every action I perform on the page actually has meaning and intention, but man does the brain just want the ease of running on auto pilot.

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The Science of Deciding What You Should Draw

The Science of Deciding What You Should Draw

Right from when students hit the 50% rule early on in Lesson 0, they ask the same question - "What am I supposed to draw?"

It's not magic. We're made to think that when someone just whips off interesting things to draw, that they're gifted in a way that we are not. The problem isn't that we don't have ideas - it's that the ideas we have are so vague, they feel like nothing at all. In this course, we're going to look at how we can explore, pursue, and develop those fuzzy notions into something more concrete.

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