10:20 PM, Thursday January 25th 2024
As a whole your work on these textures are definitely going in the right direction, but there are a few key points that I believe I can call out to help you continue progressing well in regards to this exercise, and the concept of implicit markmaking as a whole.
The first of these points is more of a reminder that when drawing our textures, we're not observing our reference image and simply transferring that visual information over. Across most of your textures you held to this reasonably well, but when you had to deal with cases with many small textural forms resulting in a ton of little details, you did have a tendency to slip back to simply drawing your textures as you saw them, rather than focusing on identifying the forms that were present, designing cast shadow shapes based on the relationship between those forms and the surfaces around them, and finally filling them in as stressed in these reminders in lesson 2.
So for example, looking at the brick and ice cream textures on this page you were relying on individual erratic lines, just trying to get the impression of the texture as a whole down, rather than actually thinking about the forms that were present and the relationships they'd have with the things surrounding them in space. At the end of the day, this exercise doesn't actually tackle anything all that special (aside from the implicit markmaking itself). At its core, it's about the same spatial reasoning we've worked on throughout this course, just at a much smaller scale.
Another form of this issue can be seen in the corn texture on this page - you attempted to convey the corn kernels by drawing a bit of form shading on their structures - but again, this falls back to you attempting to convey that structure in whatever way you can, rather than focusing on the implicit markmaking this exercise specifically focuses on.
One last example on this front is how in your feathers here you first started by outlining those individual feather structures, which as your first step immediately locked you into an explicit markmaking strategy - the marks weren't based on cast shadows, they were just hard outlines that locked you into a particular approach. That's why the transition to the far right where the texture is meant to seamlessly transition to being completely blank/white is so jarring. To that point, the diagram for this section in the texture analysis notes has a bit about "lost and found edges", showing how we can achieve that kind of transition by focusing not on the outline of the structures but on the areas where our shadows tend to last the longest. This is where different forms meet together to "trap" those shadows in the valleys between them, whereas where those shadows are more out in the open they're going to be blasted away more quickly by the light.
That leads us to the next point - you're frequently neglecting to actually implement the gradual transition from solid black to solid white. As noted in this section, the black (and white) bars on either side aren't just for decoration - they're there to remind us that we are to transition from a fully dense texture to a fully blank texture, where the actual information describing the nature of the surface is concentrated in the middle where we have the most contrast. Towards either side, contrast is reduced to nothing by virtue of being completely black and completely white. The goal is for the point at which those bars end and the texture "begins" to be imperceptible. In most of your textures, those bars were quite visible.
In some cases this is the result of not properly applying implicit markmaking, but there are cases where you're implying those textural forms just fine, but where you simply got caught up in the habit of ignoring the black bar's purpose - for example, the soapy water texture here.
Ultimately the creation of a seamless gradient here speaks to the strength of implicit markmaking as a whole. As shown in this diagram, depending on how far the form is from the light source, the angle of the light rays will hit the object at shallower angles the farther away they are, resulting in the shadow itself being projected farther. It's this that we leverage the most - since implicit markmaking relies entirely on cast shadows, we are able to convey the same texture with certain areas being more prominently detailed, and others being having less contrast (and therefore drawing less attention from the viewer) by being approached as though the light source is very close/hitting it very directly, resulting in small-to-no cast shadows, or as though the light source is very far away, allowing for large expanses of black where many cast shadows combine with one another.
To that point though, looking at the soapy water, you actually cast the shadows in the wrong direction - they're all cast towards the right - this is also something you likely missed from the lesson material, as it is addressed there.
Now the last thing I wanted to leave you with is an overview of how we approach thinking about this exercise - it seems you're grasping it in some cases, but not always consistently, so going back over it may help solidify things for you.
Take a look at this diagram, which tries to illustrate how it is we think when we tackle this exercise:
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First in the traceover of the reference image, we're identifying the kinds of forms that are present and how they vary/how they're similar.
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Then in the first rectangle labeled "the forms we're transferring" this is more of an idea of how we would, in our heads, think about arranging those textural forms on our surface based on what we saw in the reference.
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Next in the rectangle labeled "how we're thinking about the cast shadows" are the actual lines we'd be drawing to design those cast shadow shapes, based on our understanding of the relationship between each textural form and the surfaces around it. The forms from the previous step are faded out here, because again - they weren't drawn. This is definitely the most challenging part, because working implicitly requires us to think about multiple forms simultaneously without drawing them - though not all at once, more a small handful including the one whose shadow you wish to design, and those whose surfaces that shadow might touch.
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And finally, we'd fill in those shadow shapes.
Note that we are never drawing the outlines of our textural forms - only thinking about where they sit in space, so we can use that understanding to decide how to design the shadow shapes they cast.
Now, I am of course going to mark this challenge as complete, but keep working at it and strive to apply what I've called out here.




