1:10 PM, Wednesday April 24th 2024
Revisions done! Thank you for your valuable feedback
Revisions done! Thank you for your valuable feedback
Hi again!
I do think that you are headed in the right direction with these!
I could mark this lesson as complete and that would make sense in allowing you to proceed to the next section. However, I also think it would be worthwhile to try experimenting with your approach.
I'm going to try to make a little video to explain how to think about the sausages method and the skull method — when I do I'll share it. It might take me a week or so, but I'd rather show it than write it.
Okay, I can wait for that; Thank you for putting the extra time into critiquing my work, it means a lot.
You're welcome; My goal is Wednesday!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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