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12:19 PM, Tuesday February 23rd 2021
Arrows: you got the concept yet your lines are too sketchy & wobbly do try drawing from shoulder and drawing lines in one smooth motion (if too scary ghost a lot first)
Contour curves: once again sketchy lines
Contour ellipses: sketchy lines, also all ellipses have same degree, try varying them as the form turns
Textures: OK
Form intersections: sketchy/wobbly lines
Organic intersections: sketchy/wobbly lines
Overall you did quite well: you understood the concepts taught in this lesson, yet your line quality is very bad, I suggest setting aside some time to focus on line quality daily & keep reminding yourself to draw from shoulder without going over lines
Next Steps:
Improve line quality and move on to next lesson
3:05 AM, Wednesday February 24th 2021
Thank you!
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.