## Lesson 2: Contour Lines, Texture and Construction

##### 4:05 PM, Thursday May 12th 2022

Submission for lesson 2.

0 users agree
##### 9:38 PM, Saturday May 14th 2022

I'll be the TA handling your Lesson 2 critique.

You're making progress towards understanding the concepts introduced in this lesson and hopefully this critique will help you in your future attempts.

• Starting off in the arrows section your lines are looking smoothly and confidently drawn. You're doing a good job maintaining a consistent width as your arrows widen while moving closer to the viewer and with more mileage you'll become more consistent. This is a good exercise to experiment with line weight but when applying it we want to make sure we do subtly to key areas like overlaps to give clarity to our forms. Here are some things to look out for when applying line weight, and here are some reminders on how to apply it subtly. I'd like you to experiment more with foreshortening in your future attempts, by utilizing it in both the arrows themselves as well as the negative space between their curves we can create a stronger illusion of an object moving through 3D space as demonstrated here.

• Moving into the organic forms with contours exercise some of your forms are getting a bit too complex. We want to create our forms with both ends being the same size and to avoid any pinching, bloating, or stretching along the form's length as discussed here. You're keeping your line work confident here which is great, if you feel uncomfortable working with contours still don't stress with more mileage it'll become more natural. Speaking of contours I'd like you to try and shift the degree of your contours more. The degree of a contour line basically represents the orientation of that cross-section in space, relative to the viewer, and as we slide along the sausage form, the cross section is either going to open up (allowing us to see more of it) or turn away from the viewer (allowing us to see less), as shown here.

• In the texture section you're demonstrating good observational skills by being able to separate and clearly focus on the cast shadows formed along your reference. You're doing a good job of transitioning your gradients from dark to light as well rather than having sudden changes. Before moving on to the next section I'd like to quickly point you to this image which shows that when working with thin line like textures we benefit from outlining and filling the shadow's shape rather than just drawing a line. We get much more dynamic and interesting results this way. Remember that each texture is it's own challenge so be sure to experiment with different types when practicing this exercise in the future.

• It's quite common for people to feel like they don't fully grasp the form intersections exercise, if you feel like you may fall into this category try not to stress too much. This exercise is just meant to get students to start thinking about how their forms relate to one another in 3D space, and how to define those relationships on the page. We'll be going over them more in the upcoming lessons.Your forms are looking quite solid here and they believably appear to belong in the same cohesive 3D space, good work.

Overall this was a solid submission, while you may have some things to work on I have no doubt you will improve with more mileage. I'll be marking your submission as complete and move you on to the next lesson.

Keep practicing previous exercises as warm ups and good luck in lesson 3!

Next Steps:

Keep practicing previous exercise as warm ups.

Move on to lesson 3.

This critique marks this lesson as complete.
##### 12:21 AM, Sunday May 15th 2022

Hi, Thanks for the critique, Ill make sure to keep this all in mind. I just hast have some quick inquiries.

Before lesson 3. is it alright for me to do the challenges first?

I want to try doing Cylinder, wheel and chest challenge before lesson 3. Would that be alright?

##### 12:30 AM, Sunday May 15th 2022

No problem.

If you were to start any of the challenges it would be the texture challenge and I recommend you tackle it slowly while doing other lesson work, maybe a texture a week.

The cylinder challenge is for after you've completed lesson 5 and before lesson 6. The wheel challenge is between lesson 6 and 7. As for the chest challenge it's for after you've completed lesson 7 as it's a design challenge.

I of course can't stop you from trying them but we highly recommend not doing them just yet. Lesson 1, the box challenge and lesson 2 are introductions to tools you'll be using and lesson 3 is when you begin to use them with more intent. Tackling additional challenges right now just risks burn out.

Another thing to keep in mind is that if you do try them they wouldn't qualify for submission seeing as how you're meant to submit work to the best of your current abilities and by the time you get to those challenges you should be much better at them after tackling the upcoming lessons.

Hope that clears things up, if not feel free to for more clarification.

##### 12:39 AM, Sunday May 15th 2022

Ah okay, I misunderstood, I thought those challenges were after I finished lesson 2.

Alright, will follow your recommendation regarding the challenges. Just a clarification if I do got to finish the texture challenge first before lesson 3. Would my submission for texture challenge be qualified for official submission ?

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.

### PureRef

This is another one of those things that aren't sold through Amazon, so I don't get a commission on it - but it's just too good to leave out. PureRef is a fantastic piece of software that is both Windows and Mac compatible. It's used for collecting reference and compiling them into a moodboard. You can move them around freely, have them automatically arranged, zoom in/out and even scale/flip/rotate images as you please. If needed, you can also add little text notes.

When starting on a project, I'll often open it up and start dragging reference images off the internet onto the board. When I'm done, I'll save out a '.pur' file, which embeds all the images. They can get pretty big, but are way more convenient than hauling around folders full of separate images.

Did I mention you can get it for free? The developer allows you to pay whatever amount you want for it. They recommend \$5, but they'll allow you to take it for nothing. Really though, with software this versatile and polished, you really should throw them a few bucks if you pick it up. It's more than worth it.