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5:21 AM, Sunday August 16th 2020
Hello!
Lines - I'd suggest varying the lengths of your ghosted/superimposed lines more so that you can get a better awareness of your arm (when to use wrist, elbow, and shoulder). It's not a bad idea to practice very inch long lines and lines that span the entire page.
Table of ellipses - A lot of the ellipses look pretty wobbly and unconfident, so it's a good idea to ghost multiple times and makes your marks quickly. And make sure your shoulder is engaged especially. It's important you have enough room at your workspace to engage your whole arm. Your ellipses look very smooth on the ghosted planes though, so keep doing whatever is working for you.
Funnels - I think you aligned the minor axis really well. The biggest thing to work on I noticed is wobbly marks, which I think tables of ellipses can help with.
Rough perspective - I think you did a good job. My only suggestion is to focus on your linework more. Doing ghosted lines beforehand may improve the line quality.
Rotated boxes - It looks great, good job especially on drawing through your boxes! I can tell your boxes are really rotating, as opposed to them all going to the same vanishing point.
Organic perspective - Well done. Your boxes have quite accurate perspective and the 250 box challenge will only improve them further. It's a good idea here, and in the 250 box challenge, to draw a wide variety of shapes of boxes - which I think you could do more of.
Congrats on finishing the first lesson! Remember to keep practicing these exercises as warm-ups as you continue on.
Guide on critiquing lesson 1 I'd highly suggest writing some lesson one critiques if you have time!
Next Steps:
250 box challenge
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.