View Full Submission View Parent Comment
2 users agree
5:13 PM, Wednesday October 13th 2021

Hi there! Commenting as the other user got inactive. So just like I explained on discord, I want you to practice a bit more while keeping in mind the complete sets of vanishing points and not individual lines, so reply with 10 boxes with extreme foreshortening and another 10 boxes with shallow foreshortening. Good luck and keep it up!

Next Steps:

10 boxes with shallow foreshortening

10 boxes with extreme foreshortening

When finished, reply to this critique with your revisions.
8:39 PM, Wednesday October 13th 2021

Hi there! so first off I wanna say thank you for the extra practice using the new information, doing these helped alot and I think I noticed improvement myself compared to the previous submissions. As promised here's my attempt at 10 Shallow Boxes and then 10 Extreme forshortened boxes

2:56 PM, Friday October 15th 2021

You're doing a good job on the extreme boxes but on the shallow perspective boxes you're still having problems with convergence. Each set of parallel lines has to converge into a single point, and some of your lines do the opposite, they diverge and get farther away as you extend them. It's important that you learn to make this well consistently.

I've also seen you've done the revisions quite quickly. Make sure you take your time on each box and analyze each step to do a result as good as you can get it. It's easy to start thinking about finishing being the goal when you're told to do a certain number of things, but try not to think about it and shift your goal towards fixing the issues that you're having.

Lastly I've seen that you tend to repeat some lines that were off, and that you rush your hatching sometimes, make sure you always take your time with them and that you don't repeat lines.

So before moving on I want you to do 5 more shallow boxes. Make sure you focus on making each set of lines converge. Good luck and feel free to ask any questions if you have them.

Next Steps:

5 more boxes with shallow foreshortening

When finished, reply to this critique with your revisions.
8:16 PM, Friday October 15th 2021

Hello! I got done the Boxes you asked, and this time I spent alot of slow thinking and took extra time ghosting my lines so that I'm not in a mindset to rush, but in that time I'm noticing a difficulty of mine that might be related to why I'm diverging. With these boxes when actually thinking about my pairs of lines, I notice I don't have a good sense of what counts as a shallow convergence and an extreme one in terms of which direction the line heads. The extreme boxes might've been easier for me because I was able to just push the line inwards enough to where my line obviously looks like it's converging from the getgo and make quick convergences. This is not the case with shallow foreshortening. In order to keep things shallow I tend to try to avoid pushing it inwards, despite the point being that 3pp boxes always converge. It's difficult trying to gauge what will avoid divergence but what will also avoid too quick of convergence, kinda like a balancing act. This is probably why my convergences here turn out too quick compared to what you've asked this assignment around.

View more comments in this thread
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.