Hello Evett, I'm ThatOneMushroomGuy and I'll be the TA handling your critique today.

Arrows

Starting with your arrows your lines are looking fairly confident and smooth, which helps communicate a nice sense of fluidity in your arrows as they move through the world. You're keeping foreshortening in mind while constructing your arrows which allows you to make really good use of perspective and the depth of your page, this gives a nice extra layer of tridimensionality to your arrows.

Your usage of hatching helps you establish how your arrows twist and turn in space and further your own understanding of the tridimensional space these objects occupy. It's good that you're making use of added line weight on top of the overlaps in order to reinforce their depth.

In general you're doing well, but your arrows do sometimes look a bit unnaturally as they sometimes bulge or narrow suddenly, so try to construct your arrow in segments with the ghosting method, in this manner you can gauge whether your the size of your arrows is consistent before committing to a mark. Keep tackling this exercise during your warm ups in order take your understanding of arrows and 3D space further, experiment with the different ways arrows can twist and bend and move across space, try different rates of foreshortening and experiment with the negative space between overlaps, all of these will help you challenge yourself and develop your skills further.

Leaves

The linework for your leaves is looking smooth which helps communicate their fluidity and sense of energy, it's good that you're not only trying to capture how these structures sit statically within space, but also how they move across it from moment to moment.

However you also have some unnatural bends present in [your leaves](). Keep in mind that even though leaves are very flexible structures, that mostly applies to their length and not their width. They're like a piece of paper, not a piece of rubber, they can fold and bend in a lot of ways, but they can't stretch or compress, and if you try to force them to they'll simply rip apart.

Your addition of edge detail is generally looking good, as you don't usually attempt to capture more than one piece of edge detail at a time, and you generally construct your edge detail additively. You're also keeping the line thickness between your phases of construction roughly consistent, all of which is very good and helps you create a tighter, more solid construction that still feels fluid and energetic.

Moving on to your application of texture it's looking generally alright, as you're following the instructions for texture in these structures, however you can definitely push your application of it further, as your marks are not designed to be dynamic. There's a lot more that we can do in order to more accurately communicate leaf texture as there's much more going on than just a few stray marks implying veins, take a look at this informal demo on how to approach leaf texture, this demo on how to create dynamic shadow shapes and make sure to give these reminders on how texture works in Drawabox a read.

Branches

Moving on to your branches they are coming along really decently made as you're following the instructions for the exercise, you're drawing your edges in segments which allows you to maintain higher control over your marks and helps you create solid but still organic looking structures, however, make sure that you're drawing branches on the longer side too, to practice your ability to seamlessly link several marks together, not just two or three.

There are a lot of visible tails present in these branch structures, while this is a very common mistake we can attempt to mitigate it by limiting the amount of ellipses in our branches, by spacing them further apart we'll allow for a bigger length of runway between ellipses, and ensure a smoother, more seamless transition between marks.

For ellipses it's good to see that you're making an attempt to always draw through them twice, as that allows for a smoother mark overall. When it comes to your application of the ellipse degree shift to your branches it can be improved, as it stands your degrees are too consistent and hardly change which is a mistake that flattens your structures. Remember that as a form shifts in relation to the viewer, so will the degree of the ellipses within that structure also shift.

Plant Construction Section

And lastly let's take a look at your plant constructions, where you are starting to move in the right direction, however there are a couple of things that are holding you back from your full potential and should be addressed so you can get the most out of this course.

First things first, an issue that hurts your work without you even realizing is the fact that you're pre-planning the amount of constructions you want to fit on a given page before you've even committed to any of them. Because of this your pages have big empty spaces that could have been better used not by adding more drawings to your page, but instead by limiting them, which would allow you not only more room to work through the spatial reasoning challenges that arise when tackling these exercises, but also give you enough space to fully engage your whole arm.

As it stands your constructions are too small and you have also chosen some very complex structures which has limited your ability to make use of the construction methods and techniques introduced in your work.

It's good to see that you're starting your plant pots around a minor axis as that helps you keep your several ellipses aligned to each other more clearly. But going further don't forget to construct the outer rim that's present in most types of plant pots, and make sure to add a ground plane to your structures, this line is necessary when constructing plant pots because otherwise your structure will look like it's floating in mind air, which breaks the illusion of the construction.

Some of your structures are looking a little bit stiff as you rely a bit too much on constructing cylindrical structures around a stiff minor axis. Give the minor axis some flow - and you can also find here more information that talks about how to make use of organic forms to construct plants that aren't simple branches with leaf structures attached to them, which will give them more energy while still maintaining their volume, and you can see here how you can construct on top of your preexisting structures with new organic forms.

You're not making use of edge detail in your pages, edge detail would have greatly helped you further communicate the form of your structures and how they move through space, but by not adding it they're left very simple, so make sure to add edge detail whenever possible, and remember that only the last step of leaf construction - texture - is optional.

And lastly let's take a look at your addition of texture to these structures, which needs some work as it's looking very explicit you're making use of big areas of filled in black which aren't cast shadows alongside big open spaces of white, you also don't design your shadows with a specific purpose in mind and so there are not a lot of clear focal points of detail in your constructions.

So let's revisit how texture in Drawabox is approached, by looking back on this page we can refresh our memory on texture through the lens of Drawabox and see that it is not used to make our work aesthetic or good looking, instead every textural form we draw is based on what's physically present in our reference.

Our focus should be on understanding how each individual form sits in 3D space and how that form then creates a shadow that is cast onto that same surface. Only after analyzing all of this information present in our reference will we be able to translate it to our construction. This means that the shape of our shadow is important as it's the shape that defines the relationships between the form casting it and the surface it's being cast on, which is why we need to consider carefully how to design a shadow shape that feels dynamic and communicates this tridimensional information.

This approach is of course much harder than basing our understanding of texture on other methods that may seem more intuitive or basing it on the idea that texture = making our work look good, but in the long run this method of applying texture is the one that enforces the ideals of spatial reasoning taught in this course. By following these ideals, you'll find yourself asking how to convey texture in the most efficient way possible, with less lines and ink, focusing on the implicit mark-making techniques introduced in Lesson 2. Make sure to go over these reminders in order to solidify your understanding of texture further.

Final Thoughts

In general you are doing well, I believe that in these pages you have demonstrated that you do understand the way these construction methods and techniques should be used and why they're important for your work even if it can be improved upon, as such I'm going to be marking this submission as complete. Good luck in Lesson 4.