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4:43 PM, Sunday October 2nd 2022

Hello, I’m quite alright, thank you~ I’ve recently started reading a few new books, as per #victober, and I’m quite in love with every single one of them, so it’s looking like it’s going to be a very exciting month. I hope you’ve been well, too. Let’s take a look at your submission, shall we?

Starting with your superimposed lines, these look really good. They’re smooth, properly lined up at the start, and of a consistent trajectory. The arcing lines struggle a little, but I expect this is entirely due to how small they are. As you know, the smaller a mark, the harder it is to engage your shoulder for it, so I’ll recommend drawing these a little bigger, next time. Your ghosted lines/planes are really well done – I’m pleased to see how ambitious you’ve gotten with some of them. Just like in the previous exercise, they properly prioritize their smoothness/straightness, and do a good job of maintaining it, despite these more complicated frames.

Moving on to the ellipse section, the table of ellipses exercise looks mostly good. Your ellipses are smooth, rounded, and properly drawn through, and though I suspect that this isn’t your best work (I think they could be a tad more confident, were you not as worried about keeping them snug against their frames), even like so, it’s perfectly satisfactory. Small note, though: all of your ellipses need a goal. Specifically, to touch all available sides of the frame. I say this because some of the smaller ones don’t; they seem to float inside of their frames. The ellipses in planes are well done. That said, not what you’ve gotten your feet wet with these simple ones, I recommend drawing them such that they respect the perspective of the plane, next. Also, see if you can rotate around your ellipses only twice, from now on – it’ll make your mistakes easier to spot. The funnels show a little too much in the way of concern towards their accuracy, so be mindful of that. As you know, what matters most is that our marks are smooth, and rounded; not that they’re accurate. Feel free to part with the latter, if it’ll improve the former.

The plotted perspective exercise looks clean.

The rough perspective exercise looks quite good, both in terms of its line-work, and its convergences, but you’ve definitely done that thing we say not to do, which is stretch the boxes such that they extend almost all the way to the vanishing point. That makes things easier, yes, but the way to grow is to challenge yourself!

The rotated boxes exercise is well done. Rotation is slight, both up front, and in the back, and the boxes themselves a little small, but you’ve done your best to keep things snug, and, more importantly, even with things looking a little dire, you’ve toughed it out until the end. We’ll be addressing all of your technical issues here in the box challenge, so don’t stress about them right now – everything will make sense soon.

Your organic perspective exercise looks good! Your boxes flow well, as a result of their size, and foreshortening, and are really well constructed, too. A tiny thing: if you need to make a correction, do so with a red (or any color other than the one you’re drawing with) pen, please. A knee-jerk reaction to mistakes is not something we encourage; patient observation, and theories on how to do better, is.

Next Steps:

Solid work on this submission. I’ll be marking it as complete, so you may move on to the box challenge. Good luck!

This critique marks this lesson as complete.
7:07 PM, Sunday October 2nd 2022

Thank you so much. You are too kind. I am motivated and excited to continue! Thank you so much and I hope you enjoy your reading!

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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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