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7:31 PM, Friday August 7th 2020
I think what you need to work the most is on the quality and precision of your lines. The lines seem very wobbly, you need to execute them more smoothly.
Your ellipse exercises seem rushed, you should really try to ghost your ellipses and get used to make them align with what you want to draw. Getting them very close packed on the tables of ellipses for example.
Your perspective is otherwise pretty good. The cube lessons look very well done, besides the wobbly lines.
Next Steps:
Everyone should try the 250 box challenge, so do that too, but focus on getting your lines smooth and precise. I advise you to also add some warm up exercises with ellipses, also to try and land smoother lines.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.