View Full Submission View Parent Comment
2:37 PM, Friday October 30th 2020

okay thanks for clearing that up, how do i draw the ellipse at the right size without guessing? i don't have an ellipse guide or anything sadly just a pen and ruler.

http://imgur.com/a/Q6TGCG7

someone told me to double the distance of the box and then draw the ellipse but im not sure if this is correct. also im a bit confused at what you mean by

where the red and yellow lines meet as its center. The edge (both yellow and red) serve as the circle's radius - it remains the same length in 3D space

2:51 PM, Friday October 30th 2020

The corner I'm referring to, where the yellow and red lines meet in this image (basically where the hinge for the chest would be) is where the lid is pivoting from, the point around which it is rotating. So this would serve as the center of the ellipse.

This is why your own diagram (this one) is a correct start (at least at step 1), because it places the ellipse's center in the correct place.

The only thing to keep in mind is that when placing this ellipse, you need to make sure that the properties we explored in the cylinder challenge, about how to draw an ellipse that actually represents a circle in 3D space, are holding true. That is, ensuring that the minor axis goes towards one vanishing point, and the lines defined by your contact points go towards the other vanishing points.

What you have drawn there in step 2 is an adequate approximation, but it is technically not correct because it does not meet the criteria for an ellipse that represents a circle in 3D space. That said, even though it's not correct, for the purposes of positioning the lid, it is close enough. So it's up to you if you want to go for close enough, or 100% accurate.

6:55 PM, Friday October 30th 2020
edited at 6:55 PM, Oct 30th 2020

just for practice the process of making an open box is something like this? there should be a closed chest underneath but i just wanted to get the lid making-process(?) correct,

https://imgur.com/nnYARWb

edited at 6:55 PM, Oct 30th 2020
9:42 PM, Friday October 30th 2020

Yep, that's the right approach.

View more comments in this thread
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.