11:14 PM, Tuesday January 14th 2025

Hello it0, I'm ThatOneMushroomGuy and I'll be the TA handling your critique today.

Arrows

Starting with your arrows your lines are looking fairly confident and smooth, which helps communicate a nice sense of fluidity in your arrows as they move through the world. You're keeping foreshortening in mind while constructing your arrows which allows you to make really good use of perspective and the depth of your page, this gives a nice extra layer of tridimensionality to your arrows.

Your usage of hatching helps you establish how your arrows twist and turn in space and further your own understanding of the tridimensional space these objects occupy, as a finishing touch to your arrows don't forget to make use of added line weight on top of the overlaps to reinforce their depth.

In general you're doing well, so keep tackling this exercise during your warm ups in order to take your understanding of arrows and 3D space further, experiment with the different ways arrows can twist and bend and move across space, try different rates of foreshortening and experiment with the negative space between overlaps, all of these will help you challenge yourself and develop your skills further.

Leaves

The linework for your leaves is looking smooth which helps communicate their fluidity and sense of energy, it's good that you're not only trying to capture how these structures sit statically within space, but also how they move across it from moment to moment.

When it comes to your addition of edge detail in some of your constructions you need to spend more time with the execution of each mark - because there are so many and they seem individually unimportant, you're putting less time into each one and so they do not properly rise off and return to the existing stroke - there are often gaps, overshoots, and zigzagging marks which is a mistake that could be avoided by putting more time into the work. No mark you draw is unimportant - if you decided it was worth adding, it's worth giving as much time as it needs to be done to the best of your current ability.

Your addition of texture is coming along quite explicitly made as you make use of big areas of black that go against the idea of drawing texture implicitly. We can do much more to accurately communicate this type of texture fhan just adding lots of black, but for that we must understand how texture works.

Texture in drawabox relies on the idea of cast shadows, we can notice that texture is created when individual forms cast shadows on neighboring surfaces, as such shadows are based on what is physically present in our reference picture and we must focus on understanding how each individual form sits on a 3D space, and closely analyzing all of this information present in our reference to be able to translate it to our study.

This diagram shows how the angle of the light rays hit the object at shallower angles the farther away they are from the light source, resulting in the shadow itself being protected farther.

This means that even if two forms are identical, the shadows they cast don't have to be identical shadows, and so we can carefully design them and control whether we want them to be longer, shorter and generally more dynamic without changing the nature of the texture being conveyed.

Branches

Moving on to your branches they are coming along really decently made as you're generally following the instructions for the exercise, but they can still be improved. While it's good to see that you're drawing your edges in segments you're not always extending said segment completely up to the halfway point between ellipses, which partially removes the healthy overlaps we seek to achieve in these structures.

So remember how branches should be approached, by having your segment start at the first ellipse point, extending it past the second ellipse and fully up to the halfway point to the third ellipse, afterwards you'll start a new segment, making sure to place your pen at the second ellipse and repeat this pattern until your entire branch is complete.

For ellipses it's good to see that you're making an attempt to always draw through them twice, as that allows for a smoother mark overall. When it comes to your application of the ellipse degree shift to your branches it can be improved, as it stands your degrees are too consistent and hardly change which is a mistake that flattens your structures. Remember that as a form shifts in relation to the viewer, so will the degree of the ellipses within that structure also shift.

Plant Construction Section

And now let's take a look at your plant constructions, which are generally coming along well made, as you're following the construction methods and techniques introduced in the lesson which allows you to construct really solid looking and believably tridimensional structures. I can see a good developing sense of spatial reasoning in these pages.

This is all very good and it's helping you develop a strong sense of spatial reasoning, there are only a couple of small things that if kept in mind will help you take your work to the next level.

Make sure to always draw through your forms and construct them fully, I've noticed that for some of your constructions you don't draw through some of your forms, such as leaves or branch like structures this limits your ability to work through these tridimensional puzzles and limits how much you're getting out of the exercise. Not drawing through your forms means relying on your observation skills, instead of engaging your sense of spatial reasoning and truly trying to understand how the object you're drawing works, where it comes from, what it attaches to.

You're not really making use of edge detail in your pages, by not adding it they're left very simple and you miss out on a great tool to help you further communicate the way your structures exist and move through space. Make use of edge detail whenever possible, and remember that only the last step of leaf construction - texture - is optional.

And lastly let's take a look at your textures, which are starting to move in the right direction, but generally still needs some work as it's looking a bit explicit because you're attempting to capture local areas of color as

So let's revisit how texture in Drawabox is approached, by looking back on this page we can refresh our memory on texture through the lens of Drawabox and see that it is not used to make our work aesthetic or good looking, instead every textural form we draw is based on what's physically present in our reference.

Our focus should be on understanding how each individual form sits in 3D space and how that form then creates a shadow that is cast onto that same surface. Only after analyzing all of this information present in our reference will we be able to translate it to our construction. This means that the shape of our shadow is important as it's the shape that defines the relationships between the form casting it and the surface it's being cast on, which is why we need to consider carefully how to design a shadow shape that feels dynamic and communicates this tridimensional information.

This approach is of course much harder than basing our understanding of texture on other methods that may seem more intuitive or basing it on the idea that texture = making our work look good, but in the long run this method of applying texture is the one that enforces the ideals of spatial reasoning taught in this course. By following these ideals, you'll find yourself asking how to convey texture in the most efficient way possible, with less lines and ink, focusing on the implicit mark-making techniques introduced in Lesson 2. Make sure to go over these reminders in order to solidify your understanding of texture further.

Final Thoughts

In general your work is looking really good, you're starting to understand the purpose of these techniques and exercises and making use of them in your work effectively, as such you demonstrate that your sense of spatial reasoning is developing really nicely.

I'm going to be marking this lesson as complete. Good luck in Lesson 4.

Next Steps:

Don't forget to add these exercises to your list of warm ups.

Move on to Lesson 4.

This critique marks this lesson as complete.
8:22 AM, Wednesday January 15th 2025

Good mornign ThatOneMushroomGuy, thanks for your feedback as it's very appreciatted. I'll be working on the improvement points that you've suggested, specially on the texture since I'm really struggling to approach it the way it's shown on the course. But I'll keep pushing.

Again, thanks for your effort.

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Staedtler Pigment Liners

Staedtler Pigment Liners

These are what I use when doing these exercises. They usually run somewhere in the middle of the price/quality range, and are often sold in sets of different line weights - remember that for the Drawabox lessons, we only really use the 0.5s, so try and find sets that sell only one size.

Alternatively, if at all possible, going to an art supply store and buying the pens in person is often better because they'll generally sell them individually and allow you to test them out before you buy (to weed out any duds).

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