Lesson 4: Applying Construction to Insects and Arachnids
5:36 PM, Thursday September 15th 2022
Any advice is apreciated
Hello! Today I will take care of correcting your homework.
Congratulations on completing it, I'm sure it took a lot of effort.
I will go in parts:
Sausages with contours:
The shape is simple and the correct one.
Most of the ellipses and curves are well aligned and change degree according to their position; only once this was not achieved.
I want you to control the amount of ellipses or curves you add in a sausage. A couple or three well-drawn ones should achieve the desired effect. Using too many gives an artificial and confusing look.
Insects:
Try to avoid doing that in the next lessons.
It is also not very useful to redo the same insect as in the case of the bagworm caterpillar.
Keeping your drawings clean and legible is important for the presentation, and for those reviewing your assignment.
Going more into insects. The construction is good, and the relationships of each shape to the others is neat. Each insect looks very similar to its references.
The use of sausages for the legs is just right. Let me remind you that when a leg has a complex design, you should still start with the sausage, and add the complex structure on top of it.
(As shown in this image - bottom section)
Contrary to this arachnid whose black details do not allow to differentiate the body from its legs.
Excessive use of details and areas of pure black is common for new members. Always opt for the minimum necessary detail.
The boxy shapes show their sides more clearly than the round ones, which is easier to work with for newcomers.
Round shapes do not have defined sides and edges which can be confusing when working on top of them.
As you gain experience working with more boxy shapes, you will be able to work better with round shapes later on.
What you have to correct is about process more than anything else:
. Keep your drawings simple and crisp, avoid notes and scribbles on them .
. Do not do more exercises than the ones assigned to the lesson.
. Avoid overloading the drawings with too much detail, and dulling the initial construction.
Thanks for the review amd the advices
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The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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