25 Wheel Challenge

3:06 PM, Wednesday January 12th 2022

25 wheels - Album on Imgur

Imgur: https://imgur.com/gallery/fOaA9Vn

Discover the magic of the internet at Imgur, a community powered enterta...

Hello, thank you for taking the time to look over these. I was presented with quite a challenge here. Throughout all of DaB I've done the required construction and didn't really worry about the optional details (when stated as optional) since I wanted to soak in the information I need to understand the lesson rather than worry about making a picture pretty. I tried to do the same here, and I feel like I mostly succeeded, but in some instances to was super difficult to get away from texture. I am looking forward to your feedback.

0 users agree
4:44 PM, Friday January 14th 2022

Funnily enough, while this challenge serves a number of useful purposes (especially with the specific handling of each wheel's design, down to its tire tread and rims, working as microcosm of the problems we'll face when drawing cars), one of the biggest reasons I assign it here is because we're very far removed from Lesson 2 and its principles relating to texture. So, it serves as a bit of a trap and a reminder of those principles, and the importance of going back and reviewing them.

You, however, seem to have sidestepped that trap altogether. By your comments, and more importantly, your work, I can see clearly that you went in with those textural concepts tucked under your arm, and while it was definitely still a struggle towards the start, throughout the set you showed a continuous effort to consciously think about the specific textural forms present on each surface.

Now there are some earlier on - especially cases like number 7 - where you do fall into explicit markmaking in a couple ways. First off, you outlined each textural form in its entirety (a common mistake), and secondly, rather than drawing the shadows each textural form would cast, you focused instead on filling in the side planes of those textural forms, effectively applying form shading rather than cast shadows. We can see the difference depicted in this diagram. As an extension of this, if we look at the little experiments you did around number 7, drawing chunks floating in space, and filling in those side planes, the fact that they actually exist in this "floating", isolated state, is inherent to the problem. Implicit markmaking is all about establishing relationships, specifically between the textural form and the surfaces around it. Thus, these things cannot exisit (when done correctly) in isolation - they need the surface to which they attach. If they're simply forms floating in space, then those are things we'd definitely approach explicitly, like most of our constructions.

As you progress, I definitely do see improvement. 15 and 21 for example break away from the outlining of forms (although 21 does become less structured as a result, losing the more predictable pattern of the tire tread - but like I said, keeping everything straight in your head is hard when you're not allowed to outline). Shading the side planes instead of drawing cast shadows is still a present concern, albeit a fairly normal one, so that is something you'll want to address in your own practice.

When it comes to the core construction of your wheels, you're doing a great job. More and more as you push through the set, your wheels feel solid, and you do a great job of including that subtle curve to its profile (where the midsection is larger than the side edges), creating the impression that the tires are "inflated" rather than stiff and striaght. 22, 24, and 25, I felt, were especially well done, particularly whe nlooking at the care with which the rims were constructed, with an awareness of their various planes rather than just the face pointing outwards from the wheel.

All in all, I am quite pleased with your work here. You do certainly have room for continued growth, but you're headed in the right direction so keep it up! I'll go ahead and mark this challenge as complete.

Next Steps:

Feel free to move onto lesson 7.

This critique marks this lesson as complete.
4:51 PM, Sunday January 16th 2022

Thank you so much for the feedback on this challenge. The diagram really helped me in seeing exactly what i was missing in my wheels. It is interesting becuase when looking at the reference, the form shadows are much more present, but now I can see the cast shadow around the forms.

Thank you again

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.