View Full Submission View Parent Comment
4 users agree
6:27 PM, Wednesday August 2nd 2023
edited at 6:32 PM, Aug 2nd 2023

Draw all the things you are interested in, if you want to draw characters, draw characters, in you want to draw environments, draw environments, etc.

I know that is hard to start drawing for the sake of it because we have expectations about the outcome, unfortunately we are very aware of our skill level and because of that, we know what a "good" drawing is and what a "bad" one looks like, this basically makes us afraid of even trying to draw anything because we know that the result is not going to be good, and thus we come back to the good ol' saying "i dont know of to draw that".

Children are a good example of just simply drawing for the sake of fun without having any expectations, most children drawings suck, but they don't care, they enjoy the process and they keep drawing because for them is fun, most of them have no concept of a "bad" drawing (at least not fully) and so they are not very critical about their drawings, they just draw.

So basically, we want to achieve that "children level" with the 50% rule, we want to just simply draw the things that we want, without any single care about what the outcome is.

Now i know that this concept is incredibly hard because, again, we know what a good and a bad drawing is, but from my personal experience, once you start pushing yourself to just draw for the sake of it, without any expectations about the outcome, you will start to enjoy the process and your drawings a lot more, but you got to be patient, once you reach a certain level of conformity you will start to accept your drawings a lot more, and eventually you will start to unconsciously incorporate the concepts from drawabox and other art resources into your drawings.

So basically, if you want to draw humans and environments, you should absolutely try drawing them, even if the result is bad, try to play with it, experiment, don't let the outcome discourage you, just try to draw the things that you would draw if you had the level that you want to achieve.

Lastly, when it comes to ideas, try drawing things out of your imagination or from simple ideas at first, maybe things that you like but with a twist, you can also try drawing prompts and see how you can interpret that into a character, an environment, or a combination of both.

edited at 6:32 PM, Aug 2nd 2023
6:59 PM, Wednesday August 2nd 2023

I guess that makes sense. since I have finished the 250 box challeng and i am waiting to be critiqued shall I just focus on the 50/50 rule and draw for fun?

10:52 PM, Wednesday August 2nd 2023

Yeah, you want to start as soon as possible, this is not really like a concept only for Drawabox but really a change in mentality that will help you through your art journey (at least thats how i see it, because you will never stop doing bad drawings, there will always be something we can improve at, so you need to accept your drawings and drawing for fun).

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.