I'll be the TA handling your Lesson 2 critique.

You're making progress towards understanding the concepts introduced in this lesson and hopefully this critique will help you in your future attempts.

• Starting off in the arrows section your lines are looking smoothly and confidently drawn. There are spots where your arrows bulge/narrow suddenly, this is an issue because it gives the impression that your arrows are stretching which hurts their solidity. Remember that as our arrows move closer to the viewer we want them to widen consistently. It's good to see that you're trying to implement line weight, just remember that you want to keep your applications subtle and you'll become consistent with mileage. here are some things to look out for when applying it. I'd like you to experiment more with foreshortening in your future attempts, by utilizing it in both the arrows themselves as well as the negative space between their curves we can create a stronger illusion of an object moving through 3D space as demonstrated here.

• Moving into the organic forms with contours exercise your forms are getting a bit too complex. We want to create our forms with both ends being the same size and to avoid any pinching, bloating, or stretching along the form's length as discussed here. You're keeping your line work confident here which is great, if you feel uncomfortable working with contours still don't stress with more mileage it'll become more natural. Speaking of contours you're doing a good job trying to shift the degree of your contours so far, be sure to keep experimenting. The degree of a contour line basically represents the orientation of that cross-section in space, relative to the viewer, and as we slide along the sausage form, the cross section is either going to open up (allowing us to see more of it) or turn away from the viewer (allowing us to see less), as shown here. Quick final note in regard to your contour curves, try to push them so they hook back into the form more as discussed here.

• In the texture exercises you're focusing largely on outlines and negative space rather than cast shadows created by forms along the texture itself. This makes it difficult to create gradients with implied information which we could then use to create focal points in more complex pieces, by doing so we can prevent our viewers from being visually overwhelmed with too much detail. For more on the importance of focusing on cast shadows read here. I'd also like to quickly direct you to this image which shows that when we're working with thin line like textures if we outline and fill the shadow we will create a much more dynamic texture than simply drawing lines. It also appears you missed the instruction that says your first analysis attempt should be crumpled paper, be careful to follow all the instructions going forward.

• Moving into the Form Intersections section it appears like you may be working a bit too hastily. Your forms look like they needed more time in the planning stage utilizing the ghosting technique to ensure that they look as solid as they can. You're not drawing your minor axis in the cylinder based forms as instructed, and your line quality has gone down as some examples of this. Remember that whether our goal is to draw 1 form or 100, we want to be giving each line the same amount of time and care before drawing it. In regards to the intersections themselves it seems like you're on the right track, but if you (like most people) feel like you may not fully grasp how to apply them just yet don't stress too much. This exercise is just meant to get students to start thinking about how their forms relate to one another in 3D space, and how to define those relationships on the page. We'll be going over them more in the upcoming lessons.