Lesson 2: Contour Lines, Texture and Construction
1:56 PM, Friday January 1st 2021
I did not do the crumpled paper for the texture analyses because i over read it.
Congrats on completing lesson 2! Making it this far is quite the accomplishment so you are awesome for that.
Arrows:
While some arrows arrows are the same width or a bit thinner then the parts behind it, most of the arrows are good, with nice smooth lines. The extra linework is heavy in some places, which can be fixed by going over your lines lighter. I like to use the side of the pen for that. Many of the shadows are on the outside of the humps when the shadows come from the inside, from side of the arrow to the one behind it. Think about where a shadow comes from.
Texture Analysis:
Good use of the notes and reference to create the shapes of the shadows. On the textures that you made, the overall amount of shadow seemed sparse in the middle of your rectangle, not creating a smooth transition from the light to dark side.
Dissections:
The textures were overall good! You broke the silhouette often and included a light gradient on many texture patterns. You also got a wide variety of refernces which is good for the learning process.
Form Intersection:
The first page with all boxes did not seem to have extra line weight to indicate intersection. The rest of the pages were good, with shapes having accurate intersections on the correct planes.
Organic Intersections:
Overall solid. The first page has some forms that don't all hit the ground in the same height, or do not have cast shadows. The second page is good, with shadows casted on the forms below that followed their shape.
Good luck and keep drawing!!!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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