1 users agree
7:51 PM, Tuesday August 9th 2022

You're following each exercise as intended. Some of your mistakes seem to come from carelessness, but i can see you have the right idea. Just remember to have patience

This community member feels the lesson should be marked as complete. In order for the student to receive their completion badge, this critique will need 2 agreements from other members of the community.
4:18 PM, Wednesday August 10th 2022

Thanks for your feedback, much appreciated!

7:49 PM, Saturday August 13th 2022

For future reference, when giving other students feedback, you may want to try using Elodin's unofficial critique guides. He's got some for:

The guides function something like checklists, giving you clear things to focus on and address to ensure that your feedback is thorough. Of course, either way the kind of feedback that is really helpful to students does take time - so if you don't have time to apply that kind of approach, then it may be best to leave it to others, simply because providing more limited feedback yourself will reduce the chances of the student getting feedback from others.

6:05 AM, Sunday August 14th 2022

Thanks, i knew the guide existed but i was never able to find it before. I'll keep it in mind for the future!

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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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