View Full Submission View Parent Comment
0 users agree
2:49 PM, Tuesday June 22nd 2021

Don't think in terms of the whole box, nor just lines. Try to think in terms of planes, how is this surface going to behave against another one?

The intersection should flow through both surfaces.

You did a good job on the lesson, but I have a piece of critique for the organic intersections' minimalist cast shadows.

You did a great job at conveying form through the sagging and thickening of the sausages but you missed a huge opportunity to describe the surfaces beneath them.

Next Steps:

Try doing again the organic intersections with a focus on cast shadows. Look for Uncomfortable's example homework if you catch yourself being timid with

When finished, reply to this critique with your revisions.
6:01 PM, Tuesday June 22nd 2021

Thank you for your time, kind words and critique! I'll be sure to keep the intersections tip in mind. I recently also saw a imgur link going around the discord that is basically a "cheat sheet" with a bunch of examples of how different forms cut into eachother and it really helped my brain understand it a bit more.

I'm confused about the organic intersections though since I do have a shadows underneath them. If there is anything unclear or anything I misunderstood then that's on me, of course.

Have a good one and again thank you!

7:11 PM, Tuesday June 22nd 2021

I'll make it clearer. Your cast shadows are very thin and timid!

Most submissions I've critiqued have cast shadows that nicely wrap around the organic form underneath but because your cast shadows are too thin, they end up making the surface they are sitting on very flat.

Next Steps:

The previous revision is still required, cast shadows are a very useful tool but if you apply them this way you will only end up damaging your

When finished, reply to this critique with your revisions.
7:58 AM, Wednesday June 23rd 2021

ah okay. This is not coming from a place of defensiveness. I'm not precious about these studies and I'm not trying to argue. I just want to have a good understanding of the feedback so I could better apply it in revisions. Because when I look at Uncomfortable's examples, his shadows are smaller than the ones I've done (with the exception of his cast shadow on the floor.)

Link to his example homework: https://d15v304a6xpq4b.cloudfront.net/lesson_images/07fd0fa0.jpg

View more comments in this thread
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.