## Lesson 1: Lines, Ellipses and Boxes

##### 11:30 AM, Tuesday February 2nd 2021

Thanks for taking the time to review my work. Have a good day :)

2 users agree
##### 2:48 AM, Saturday February 6th 2021 edited at 2:50 AM, Feb 6th 2021

Imma be honest with you g. When I asked for ellipses in planes, I meant to ask for table of ellipses but mistook the names. Because you did something harder, I won't ask you to do anything else regarding ellipses.

The wonderful thing is that from here on out, you get to practice these things when you actually use them when drawing things. In my opinion I think you're ready to move past lesson one and onto the 250 boxes challenge. I hope you do well.

This community member feels the lesson should be marked as complete, and 2 others agree. The student has earned their completion badge for this lesson and should feel confident in moving onto the next lesson.
edited at 2:50 AM, Feb 6th 2021
##### 8:54 AM, Saturday February 6th 2021

hahah no worries dude. It was good practice

1 users agree
##### 3:52 PM, Tuesday February 2nd 2021

Hello.

Your superimposed lines are looking good.

Your ghosted lines are too wobbly, they need to be drawn in a straight, confident line. Confident line > accurate line.

I see that your line work improved in your planes so there's no need to repeat the ghosted lined exercise. You might not be happy with the accuracy, but it will improve as you continue to practice.

Your ellipses in tables are wobbly, and there isn't much variety in degrees.

Ellipses in planes are looking smoother and accurate. Some of them are not accurate in the first page, but the second page they are much improved.

Ellipses in funells is looking good. I can see that you tried to accurately place the ellipses between the lines and to make the ellipses smooth. But sometimes there is an eeeeeever so slight tilt in the ellipse when it's supposed to be alligned to the vertical line.

Plotted perspective is looking good.

With the rough perspective, you are supposed to double check if your point is accurate. You aren't supposed to go with your first attempt. I can't see any unused points so I assume you only went with your first shot. I would recommend ghosting your line all the way to the horizon line to see if your attempt is accurate.

Rotated boxes is looking good, though I think there's some boxes missing.

The issue with your organic perspective boxes is that you did not draw through them. The lines are a little wobbly at time but overall they are fine. And a big thing is that there isn't much variety in the boxes, they seem to mostly be the same. Look at the example work and note how the boxes are radically different from each other.

I think as you practice boxes in the 250 boxes challenge, your linework will improve. And I think that your ellipses will improve as you pratically use them in the future exercises and challenges.

Next Steps:

I would like one page of ellipses in planes. Try to draw the ellipses in a variety of sizes and degres. Thin ellipses and fat ones, big ones and small ones.

When finished, reply to this critique with your revisions.
##### 8:41 AM, Friday February 5th 2021
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.

### The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.